Remnants Review Roundup

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Early-Reviews-Remnants

Early-Reviews-Remnants

The reviews for Remnants are coming in, and people are really enjoying the real-time dice-rolling in this post-apocalyptic world! But we’ll let them do the talking. We’ve pulled out a summary quote from each review and followed it up with a link to the full review for your perusal. Enjoy!

 

“Remnants provides an excellent tabletop experience. Looting and scavenging are well designed, and the addition of managing and recruiting specialist survivors is very welcome. There’s enough here to feel crunchy and deep without being overwhelming.”

­–Everything Board Games

http://www.everythingboardgames.com/2018/06/remnants-review.html

 

“For fans of delicious decisions, there is a lot of thought and planning required. [. . .] It is still early in our plays, but Remnants is my favorite Fireside Game so far. Remnants has a great theme, good artwork, and two of my favorite mechanisms (real time dice-rolling and card purchase from a market) done well. The tension from building up your compound to withstand the attacks every other round is palpable, and the end game is very satisfying. Throw in the competitive point scoring, and this hits a lot of marks for me.”

­–Board Game Gumbo

https://www.punchboardmedia.com/home/2018/6/26/board-game-gumbo-inside-look-at-remnants-from-fireside-games

 

“You go from frantic dice rolling to calm tactical decision making regularly, which was thrilling to me and actually made the theme a little more immersive.”

–Gaming With Swag

http://www.gamingwithswag.com/blog/2018/6/1/remnants-board-game-review-the-post-apocalypse-meets-dice

 

“Remnants is a very good game that I absolutely can recommend if you hit 2 to 4 players routinely. [. . .] I’m going to be keeping it, it’s going to be going onto my shelf. Easy to learn, easy to teach, overall, very good game.”

– Bower’s Game Corner

https://www.youtube.com/watch?v=AKCQlCikS8I

 

“I enjoyed this game. It was easy enough rules wise that I could pick it up on the run, but it was challenging enough that I had to take some serious moments considering my actions. I’m pretty happy to play this game and I think that Fireside has done a good job at making a more serious game. [. . .] I think with the mechanic additions, and the great post-apocalyptic setting it’ll be a great addition to anyone’s board game closet.”

–The Nblogcollective

https://nblogcollective.com/2018/04/09/why-remnants-will-be-on-my-board-game-shelf/

 

“I dig the juggling of trying to grab VPs while doing your best to build a compound which will withstand and take down the baddies. 8.5”

–Jeff McAleer, The Gaming Gang

https://www.youtube.com/watch?time_continue=2355&v=aMPLvDI2R5U

 

Remnants is fun to play.  I enjoyed the tension of trying to scavenge the materials I needed to pursue my strategy, and alternating between building up my outpost and preparing for the next attack (with those attacks getting stronger as the game goes on) kept things interesting.”

–ICv2.com

https://icv2.com/articles/reviews/view/40528/review-remnants-board-game

 

Unboxing video by the Dice Tower:

http://www.dicetower.com/game/248224/remnants

Remnants & Grackles Date Change

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Grackles-Remnants

We’ve been excitedly anticipating the release of Remnants and happily sharing what we’ve received from the printer. Sadly, we now have to share a disappointing bit of news from the printer. There has been an unforseen shipping delay getting Remnants on the boat, which has caused a ripple effect and pushed the street date to July 25. We’ll have demos and pre-orders available at Origins Game Fair, and we’ll get those copies shipped out as soon as they hit the warehouse. We’ll continue to share bits about Remnants on social media and post the how-to-play video soon, so stay tuned!

Remnants

Don’t forget, if you buy from us or from retailers with Launch Kits, you’ll get the Giant Scorpion promo card.

Remnants-Giant-Scorpion

 

Here some early reviews of Remnants to give you a hint of all of the post-apocalyptic fun you’re in for.

The Gaming Gang

https://youtu.be/IF0XqDmHJBc?t=26m50s

 

Bower’s Game Corner

https://www.youtube.com/watch?v=AKCQlCikS8I

 

We’re also pushing back the street date for Grackles, which will now hit stores September 5, to allow for more time to manufacture the cool bird tokens. We’ll have demos and pre-orders at Origins and Gen Con and will ship those out as soon as possible as well.

Grackles

 

The 3rd Annual International Panic Day

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Panic-Day

Castle-Panic

We’re thrilled to be celebrating our 3rd annual International Panic Day! What started out as a funny way of observing a silly holiday has turned into a great way of sharing the love of Castle Panic.

 

This year, we are celebrating on June 2 with new Castle Panic Event Kits. Each kit supports 16 players and offers 3 different game formats: casual play, team play, and scenario play.

  • Casual play is noncompetitive and offers new players the opportunity to learn this evergreen, cooperative game.
  • Team play provides a group competitive experience in which teams add up slain monsters to win prizes.
  • Scenario play offers a unique, exclusive way to play Castle Panic. In this format, 2 teams play head-to-head in Nightmare Mode, throwing their slain monsters into the forest of the competing team. The goal is to have the last tower standing. And it is a fast blast!

 

Each participant receives a new promo card. Team and scenario play winners receive exclusive suede Monster bags (as does the Event Coordinator). Runners up go home with Monster-eye game totes. And the person who most contributes to the spirit of the event is awarded the Defender of the Realm pin.

 

Kits include the rewards listed above as well as event instructions, an event sign-up sheet, and 2 demo copies of Castle Panic. An Add-On Kit is also available without the demo copies. Retailers may contact distributors for pricing and to place orders.

 

For retailers and distributors, we also have the following marketing assets here.

 

  • images of the kit contents
  • web banners
  • shelf-talker (to place below Castle Panic)
  • Facebook ads (with and without text)
  • 1920×1080 in-store TV ads

 

Hope to see you at your local game store this June 2 to celebrate!

 

2018-Event-Kit

 

Castle Panic Event Kit

Stock number: FSD 1001EK1

 

Castle Panic Event Kit Add-On

Stock number: FSD 1001EK2

 

New for International Tabletop Day

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ITTD-Promo-Pack-Sticker

 

It’s that time again! The 2018 International Tabletop Day is April 28, and Fireside Games has joined with Geek & Sundry to bring you a promo pack to help celebrate.

ITTD-Promo

Each pack includes the new 2018 International Tabletop Day Tower for Castle Panic and 9 or our best-loved promos for $9.95 MSRP to retailers only. This is a $50 value!

 

Orders are due March 16 and can be placed with these participating distributors:

    • Alliance
    • ACD
    • GTS
    • Southern Hobby
    • Coqui (through PHD)
    • Asmodee Europe (formerly Esdevium)
    • Universal
    • VR Distribution
    • Polaris
    • Enigma
    • Let’s Play
    • Ludus

Possible promos include:ITTD-Promo-Pack

MSRP: $9.95 ($50 value)

Stock number: FSD 1001PB

Orders due: March 16, 2018

 

 

 

Engines of War Demos Roll On!

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Engines of War Builds the Panic

Engines-of-War-Available-Now

Time to add ballistas, catapults, and spring traps to Castle Panic! Game stores across the USA will be hosting free Engines of War demos January 7–8. Read all about the game here, and find a participating store near you from the list below to start building your own engines of war!

Arkansas

Dragon’s Keep Gaming Room (Fayetteville), 479-249-8888

 

Arizona

Imperial Outpost Games (Glendale), 602-978-0467

 Game Depot (Tempe), 480-966-4727

California

Comic Quest (Lake Forest), 949-951-9668

Crazy Squirrel Game Store (Fresno), 559-431-0188

Game Kastle (Fremont), 510-651-4263

 

Colorado

Crit Castle Games (Aurora), 303-745-4140

Shep’s Games (Aurora), 303-690-0566

Enchanted Grounds (Littleton), 303-795-0772

 

Connecticut

Regency Gaming (Mashantucket), 860-917-1111

YFN Tabletop Shop (Newington), 860-436-2213

 

Florida

Emerald City (Clearwater), 727-398-2665

 

Georgia

Heroes and Villains (Warner Robins), 478-322-0004

Prime Time Gaming (Macon), 478-257-7018

Tyche’s Games (Athens), 706-354-4500

 

Idaho

Gameopolis (Idaho Falls), 208-529-8026

Safari Pearl Comics (Moscow), 208-882-9499

 

Illinois

Red Raccoon Games (Bloomington), 309-828-9196

 

Indiana

Deck Factory Gaming Center (Fort Wayne), 260-498-2153

Good Games Indianapolis (Indianapolis), 317-493-1423

Secret Door Games (Elkhart), 574-350-2295

 

Kansas

Wizard’s Asylum (Wichita), 316-262-6642

 

Kentucky

Legendary Games (Richmond), 859-575-7284

The Louisville Game Shop (Louisville), 502-456-2734

 

Maryland

Looking for Games (Rockville), 301-378-8550

Neverland Games (Hagerstown), 301-739-4263

Play More Games (Gaithersburg), 240-801-9375

Walt’s Cards and Games (Dundalk), 301-466-9603

 

Michigan

Acropolis Games (Adrian), 517-577-6192

Destiny Games (Canton), 734-404-5548

The Gamer’s Wharf (Grandville), 616-551-3881

Pandemonium Games and Hobbies (Garden City), 734-427-2451

TC War Room (Traverse City), 231-943-0248

 

Mississippi

Dark Knights Gaming (Long Beach), 228-236-7580

 

Missouri

Game Nite (St. Louis), 314-270-8440

Cards ‘n Stripes Games (Republic), 417-647-5151

The Fantasy Shop, South County (St. Louis), 314-842-8228

 

North Carolina

Cape Fear Games (Wilmington), 910-798-6006

Red Door Games (Richlands), 910-430-0132

Scott’s Collectibles (Kannapolis), 704-784-2277

 

Nebraska

The Game Shoppe (Omaha), 402-991-8699

Gauntlet Games (Lincoln), 402-420-5060

Sparta Games (Omaha), 402-934-8330

 

Nevada

Games Galore (Reno), 775-826-7788

 

New Jersey

Arcana Toys Games and Hobbies (Washington), 908-223-1120

Elite Battlegrounds (Green Brook), 732-424-0744

The Game Room Store (Woodbridge), 732-636-1111

 

New York

Alterniverse (Hyde Park), 845-233-4234

Dragon Snack Games (Buffalo), 716-833-0740

The Game Gamut (Pittsford), 585-218-0988

Legendary Realms Games (Plainview), 516-595-7088

 

Ohio

In the Ball Park (Lancaster), 740-653-5955

The Rook OTR (Cincinnati), 513-954-8191

 

Oregon

Haven Gaming (Salem), 503-990-7570

Red Castle Games (Portland), 503-774-4263

 

Pennsylvania

The Game Table Café (Mechanicsburg), 717-695-0836

 

Tennessee

The Game Cave (Hermitage), 615-678-5768

 

Texas

Dragon’s Lair (Houston), 832-761-0072

Flash Candy and Toys (Lockhart), 512-668-5075

 

Utah

Game Haven (St. George), 435-627-0616

Fongo Bongo Games (Riverton), 801-938-5962

Mystic Hobby Games (Sandy), 801-571-8258

 

Virginia

The Island Games (Centreville), 515-599-0360

 

Washington

Fantasium Comics & Games (Federal Way), 253-874-3084

 

Wisconsin

The GameBoard (Sheboygan), 920-453-4263

I’m Board! Games and Family Fun (Middleton), 608-831-6631

Pegasus Games (Madison), 608-833-4263

The Panic Line Variations: Similar Elements. Worlds of Difference.

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Panic Line Variations

 

Panic Line Variations

 

One of the best developments to come out of Star Trek Panic is a better understanding of the whole Panic line. It would drive us crazy when we’d be at a convention happily demoing and we’d overhear this conversation between two friends walking by.

Friend 1: Ooo, Dead Panic. What’s that?

Friend 2: That’s just Castle Panic with zombies.

“No!” we wanted to say, “It’s a whole different experience! Come back! We’ll show you!”

Panic Line VariationsNow, friends are debating which variation in the Panic line is their favorite. That, of course, means they are talking about the differences among the games. To help the discussion, here are the ways each game connects and differs in the Panic line.

 

CP-Panic-Line-1

 

 

 

 

 

Castle Panic

Overview: Castle Panic is the cornerstone of the Panic line and what started it all. It’s a friendly, cooperative tower-defense style experience that appeals most to light gamers and families. It’s often referred to as a gateway game, a game that can be used to introduce new people to the board game hobby. It’s the nicest of the Panics.

How It Plays: In Castle Panic, you work together to defend the 6-tower castle in the center of the board against the monsters coming out of the forest at the edge of the board. The board is set up in colored concentric rings that the monsters move through to get to the castle in the “bull’s eye.” You use cards to hit and slay the triangular-shaped monsters in specific rings and colors. It’s like a conveyor belt of evil! When the monsters are hit, you rotate them down to show how many health points they now have. To win, you must slay all 49 monsters and have at least 1 tower left standing.

Panic Line Variations

How It Forms the Foundation: The concentric-ring design of the board, the triangular-shaped monster tokens, playing cards to hit/slay the monsters, and rotating the tokens to track damage are the elements shared by all of the variations in the Panic line. Beyond that, the ways that the other themes integrate with the system (changing objectives and rules and introducing additional mechanics) create unique experiences.

 

DP-Panic-Line-1

 

 

 

 

Dead Panic

Overview: Dead Panic is the first variation in the Panic line and has a much more cinematic feel than Castle Panic. The way players excitedly retell the game afterward sounds more like a movie. The new mechanics make it a better choice for people with some experience playing modern board games, although this is not a brain-burner by any stretch. The lack of gore in the art makes it a good choice for families who enjoy a little zombie-slaying together as well. Our favorite memory of demoing this game was to a father and son, who had this exchange.

Son: Dad! I can’t believe you killed me with a chainsaw!

Father: Son, I had to! You were a zombie!

Dead Panic has also had a surprisingly strong appeal to tween girls. Something specifically empowering about cutting down all of those undead coming at you.

How It Plays: In Dead Panic, you play as characters in the game with special abilities. You search the hunting cabin in the center of the board for items and weapons you can use to hold the zombies at bay while survivors attempt to bring radio pieces to you. After assembling the radio pieces, you have to call the rescuers and make it out into their van in the woods to escape to safety. If you die in the process, you return as a zombie and fight against your former teammates. Players who have experience with Castle Panic often make the mistake of trying to defend the cabin. You will die doing that. This game is all about escaping the zombie apocalypse while you can.

One-Does-not-simply-meme-1

How It Differs: In addition to the introduction of characters that can move around the board and have abilities, the possibility of dying and returning on the opposite side of the battle, and the change in objective, Dead Panic also includes Event cards that change up the conditions of the board each round. And instead of simply marching straight toward the hunting cabin (as monsters move toward the castle), zombies are attracted to humans and will rotate toward any in their line of sight. Those changes create a completely new experience. No one has ever played Dead Panic and said, “Yeah, that’s just like Castle Panic.” Usually, they breathlessly jump up from the table and yell, “I can’t believe we made it out!”

 

MP-Panic-Line-1

 

Munchkin Panic

Overview: Munchkin Panic is most like Castle Panic in its basic play. That was a decision to introduce Munchkin players to the foundational Panic mechanics before throwing them into the full Munchkin-meets-Castle-Panic experience that the More Munchkin Mini-Expansion provides. We should have known better. No need to coddle a Munchkin player after all!

Evil-todler-meme

How It Plays: In the basic setup, you work together to defend the castle towers against the Munchkin monsters emerging from the forest. Unlike in Castle Panic, these monsters are carrying treasure. When you slay the monsters, you draw cards from a treasure deck that you can combine with the Castle cards for stronger attacks. The Castle deck also now includes Curse cards that you can use to thwart opponents and end up with the highest monster-point count. Playing for individual points is one way to play Castle Panic, but it is the ONLY true way to play Munchkin Panic.

How It Differs: The differences really shine with the More Munchkin Mini-Expansion. (Did we mention that it’s included in the base game? It is! I know, right?!) With the expansion, you no longer have to defend that needy castle. It’s all about the points. In fact, if you are in the lead, you might want to play Monster Enhancers to help take down some towers and end the game quicker. Now the card combos take on a deeper dimension, and the negotiating gets intense. No polite, mutually beneficial trades happening here. It’s all about the art of the deal! You also pick a character based on the Races and Classes from Munchkin and use their ability to gain an advantage. Unlike Dead Panic, though, the characters do not appear in the game and are not in any danger themselves. Why risk your own skin?

 

 

STP-Panic-Line-2

Star Trek Panic

Overview: The latest entrant to the Panic line has brought a whole new level of excitement. (Munchkin Panic is a little jealous. Dead Panic is eating brains—again. Castle Panic just wishes everyone would get along.) The objective here is to fend off enemy threats while trying to complete 5 missions. It comes with a model U.S.S. Enterprise that players maneuver (what?!), the enemy’s attacks are ranged, and the defensive responses are based the direction the Enterprise is facing. There might also be a little cloaking going on . . .

Panic Line Variations

How It Plays: Players work together as members of the original Star Trek crew, with special abilities drawn from their functions on the T.V. series, to defend the Enterprise while completing 5 missions. The missions are based on episodes from the original series and the classic Klingon, Romulan, and Tholian enemies provide a lot of the Star Trek flavor.

How It Differs: The prime difference (see what we did there?) is in the change in objective. You must complete missions while defending the central structure (in this case, the Enterprise). Completing a mission may require committing certain cards, maneuvering the Enterprise, and more. It borrows the concept of how character abilities work from Dead Panic, but the actual abilities are based on the world it’s set in (Star Trek, for those not following along). There is no discarding. You get what they came to space with. (OK, you do get to draw and trade each turn.) During the Play Cards phase, you may also maneuver the ship 1 space clockwise, counter-clockwise, or forward. And a lot of decision-making goes into whether to use cards in defense/repair of the Enterprise or in completion of the missions.

The best thing about the Panic line variations is that you don’t have to choose. Let your mood pick your Panic. Up for a friendly, welcoming game? Castle Panic’s the one. Ready for a heart-pumping, edge-of-your-seat, “will-we-make-it-out-alive?!” time? Dead Panic will do the trick. Need a back-stabbing, treasure-grabbing good time? Munchkin Panic pairs nicely. Feeling bold, adventurous, and ready to reunite the crew? Star Trek Panic does the job. It’s all about choosing your experience.

TLDR-Panic-Line-1

For more on the differences between Castle Panic and Dead Panic.

 

Here’s a teaser for Star Trek Panic (that attention-hog).

 

And for how-to-play videos of all of our games check this video out.

Engines of War Builds the Panic

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Engines of War Builds the Panic

022First, the Monsters came crashing out of the Forest hurling Giant Boulders at anything in their path, visiting Plagues on Archers, Knights, and Swordsmen, and banging up against Fortifications and Walls as they rushed to tear down the Castle Panic Towers.

Then, The Wizard’s Tower brought magic, fire, and flying Monsters to mix, and The Dark Titan brought . . . well, the Dark Titan! And his conniving comrades, the Dark Sorceress, the Boom Troll, and Elite Monsters.

Engines of War Builds Panic

Now, Engines of War builds the panic with Monsters rolling back into battle with a Siege Tower, War Wagon, and a Battering Ram. This time, they’re bringing a Shaman, Breathtaker, and Goblin Saboteurs, too. Good thing the Castle defenders have an Engineer on their side to build Catapults, Ballistas, Barricades, Spring Traps, Pits, and Walls.

Engines of War Builds Panic

You’ll have a blast working together to build weapons with Resource Cards that add a new, light economic mechanic to the game. Engines of War can be played with Castle Panic alone or with The Wizard’s Tower and/or The Dark Titan. It plays in an hour, accommodates 1–6 players ages 12 and up, and has an MSRP of $17.95. Look for it in stores this November, and read more about the game here.

Engines of War Builds Panic

Dastardly Dirigibles Demos Galore!

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Dastardly Dirigibles Demos

Dastardly Dirigibles Demos

Break out your goggles, wrenches, and cravats! Game stores across the USA will be hosting free Dastardly Dirigibles demos August 13–14.

Dastardly Dirigibles Demos

Find a participating store near you from the list below and compete to become the heir to Professor Hornswoggle’s airship-building factory!

Arizona: Imperial Outpost Games (Glendale), 602-978-0467

Arkansas: Dragon’s Keep Gaming Room (Fayetteville), 479-249-8888

California: Comic Quest (Lake Forest), 949-951-9668
California: 4 Color Fantasies (Rancho Cucamonga), 855-692-6642

Colorado: Crit Castle Games (Aurora), 303-745-4140

Connecticut: Regency Gaming (Mashantucket), 860-917-1111

Georgia: Heroes and Villains (Warner Robins), 478-322-0004
Georgia: Tyche’s Games (Athens), 706-354-4500

Hawaii: The Armchair Adventurer (Honolulu), 808-843-1250
Hawaii: Other Realms Ltd. (Honolulu), 808-596-8236

Idaho: Gameopolis (Idaho Falls), 208-529-8026
Idaho: Safari Pearl Comics (Moscow), 208-882-9499

Illinois: Titan Games (Peoria), 309-981-5376

Iowa: Games King (Sioux City), 712-224-4238
Iowa: Games Plus One (Davenport), 563-391-1680

Indiana: Better World Books (Goshen), 574-534-1984
Indiana: Secret Door Games (Elkhart), 574-350-2295

Kansas: Boom Comic Shop (Lawrence), 785-856-2709

Maine: All About Games (Belfast), 207-338-9984

Maryland: Canton Games (Baltimore), 410-276-2640
Maryland: Play More Games! Store (Gaithersburg), 240-801-9375

Michigan: Acropolis Games (Adrian), 517-577-6192
Michigan: Nostalgia, Ink (Jackson), 517-784-8955
Michigan: TC War Room (Traverse City), 231-943-0248
Michigan: Warriors 3 Comics & Games (Wayne), 734-895-9069

Mississippi: Dark Knights Gaming (Long Beach), 228-236-7580

Missouri: The Bearded Dragon Collectibles and Hobbies (Independence), 816-427-1264
Missouri: Game Nite (St. Louis), 314-270-8440

Montana: Rooks Comics and Games (Bozeman), 406-556-2153

Nebraska: Hobbytown USA (Lincoln), 402-434-5040
Nebraska: Sparta Games (Omaha), 402-934-8330

New Mexico: Zia Comics and Games (Las Cruces), 575-405-0461

New Jersey: Arcana Toys Games and Hobbies (Washington), 908-223-1120
New Jersey: The Bearded Dragon Games (Bernardsville), 908-502-5112
New Jersey: Elite Battlegrounds (Green Brook), 732-424-0744

New York: Alterniverse (Hyde Park), 845-233-4234
New York: Legendary Realms Games (Plainview), 516-595-7088

North Carolina: Game Theory (Raleigh), 919-787-4449
North Carolina: Red Door Games (Richlands), 910-430-0132

Ohio: Recess (North Olmstead), 440-779-7008

Oregon: Guardian Games (Portland), 503-238-4000
Oregon: Off the Charts Games (Gresham), 503-912-1220

Pennsylvania: Comix Connection (York), 717-767-4871
Pennsylvania: The Game Table Café (Mechanicsburg), 717-695-0836

Rhode Island: Toy Vault Games (Warwick), 401-738-4325

Tennessee: The Game Cave (Hermitage), 615-678-5768
Tennessee: Hobbytown USA (Knoxville), 865-675-8647
Tennessee: Stabler Games & Comics (Oakridge), 865-685-0279

Virginia: The Island Games (Centreville), 515-599-0360

Washington, D.C.: Labyrinth Game Shop, 202-544-1059

Wisconsin: The GameBoard (Sheboygan), 920-453-4263
Wisconsin: Pegasus Games (Madison), 608-833-4263

Read all about the game here.

Gen Con Goodness

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Fireside Games Gen Con 2016 Booth Number 743

Final preparations are underway for Gen Con 2016, and we couldn’t be more excited! We’ll have free demos, promos, events, and all kinds of fun!

Fireside-2016-Gencon1-Facebook

Free Demos in Booth #743: Want to check out the latest games from Fireside? This is the best way to make sure you’re taught the rules correctly with friendly people who want to make sure your experience is great. We’ll be demoing Star Trek Panic, Here, Kitty, Kitty!, Dastardly Dirigibles, and Bears! in booth #743.

Fireside-2016-Gencon2-Facebook

Promos for Demos: We’ll also be giving demoers these hard- to-find promos for checking out the games.
Star Trek Panic: Vulcan Mind-Meld
Here, Kitty, Kitty!: Milkshake
Dastardly Dirigibles: Smoke Bomb
Bears!: Alarm Clock

Fireside-2016-Gencon3-Facebook

Heir-On-Stick-Blog-PostExtras: Dastardly Dirigibles winners can pose with the dapper Heir-on-a-Stick to show their win to the world. And purchasers of Star Trek Panic receive a spare U.S.S. Enterprise! It’ll look great on your desk. That is, until you need to replace the one in your game after all of that damage!

Events: This year, Fireside Games is hosting events for the first time! We sold out of our original events within 3 days and opened up more. Just 4 seats remain open. One for Dead Panic, and three for The Village CroneClick here to sign up. After you click on the link, select the Board Game category to find our events. Hope to see you there!