International Panic Weekend

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International Panic Weekend 2017

(UPDATED 6/23)

For a variety of reasons, we had decided not to celebrate International Panic Day this year, but after a groundswell of requests, we thought a small-scale event would be nice. One thing led to another, and now we are thrilled to report that between June 29 and July 2, we will have 137 stores spanning 44 states and 3 countries opening their doors and teaching people how to play Castle Panic and Munchkin Panic.

For the event, we’ve created a new Castle Panic promo, called Fickle Fortune.  And for Munchkin Panic, we have the original Bookmark of Free Masonry.

Panic Day Promos 2017

To see if there is a participating store near you, check out the list below. Have a great time playing Castle Panic and Munchkin Panic. Enjoy the day and the promos!

 

Alabama

Quality Collectibles (Jasper)

Gamers N Geeks (Mobile)

Game Time Hobbies (Opelika)

 

Alaska

Gateway Games (Ketchikan)

 

Arkansas

Dragon’s Keep Gaming Room (Fayetteville)

Mena Game Lounge (Mena)

Imagine! Hobbies & Games (Sherwood)

 

Arizona

Imperial Outpost Games (Glendale)

WesterCon 70 (Tempe)

 

California

Paladin’s Game Castle (Bakersfield)

Games of Berkeley (Berkeley)

Crazy Squirrel Gaming Store (Fresno)

The Dice House (Fullerton)

Comic Quest (Lake Forest)

At Ease Games (San Diego)

Empire Collectables (San Diego)

Crazy Fred’s (San Diego)

Pair A Dice Games (Vista)

 

Colorado

Shep’s Games (Aurora)

 

Connecticut

Your Friendly Neighborhood Tabletop Shop (Newington)

 

Florida

Gods & Monsters (Orlando)

Kitchen Table Games (St. Petersburg)

 

Georgia

Tyche’s Games (Athens)

Quest Comic Shop (Carrollton)

 

Hawaii

Other Realms Ltd (Honolulu)

The Armchair Adventurer (Honolulu)

 

Idaho

Safari Pearl Comics (Moscow)

Infinite Heroes Games (Nampa)

 

Illinois

Castle Perilous Games & Books (Carbondale)

Da Sorce (Chicago)

Fair Game (Downers Grove)

 

Indiana

Reader Copies (Anderson)

Better World Books (Goshen)

Castle Comics and Cards (Lafayette)

 

Iowa

The Hobby Corner (Iowa City)

 

Kansas

Boom Comic Shop (Lawrence)

Collector’s Cache by Feral Events (Olathe)

 

Kentucky

Hobby Town (Bowling Green)

Comics 2 Games (Florence)

 

Lousiana

Plus 1 Gaming (Metairie)

Mechacon 2017 (New Orleans)

 

Maryland

Xpanding Universe (Aberdeen)

Canton Games (Baltimore)

Play More Games (Gaithersburg)

Dream Wizards (Rockville)

 

Massachusetts

Round Table Games (Carver)

Greenfield Games (Greenfield)

 

Michigan

Acropolis Games (Adrian)

Dreams of Conquest (Bay City)

TC Paintball (Traverse City)

TC War Room (Traverse City)

Imperium Games (Wixom)

 

Mississippi

maCnarB Gaming (Gautier)

Tupelo Sportscards and Games (Tupelo)

 

Missouri

Capital City’s Game Emporium (Jefferson City)

CCYDNE Hobbies (Lebanon)

 

Minnesota

Lionheart Games (Waite Park)

 

Montana

Orion’s Keep Games (Hamilton)

 

Nebraska

The Game Shoppe (Bellevue)

Game On – Grand Island (Grand Island)

Game On – Kearney (Kearney)

Hobbytown USA (Lincoln)

Gauntlet Games (Lincoln)

Game On – McCook (McCook)

Game On – North Platte (North Platte)

The Game Shoppe (Omaha)

 

Nevada

Little Shop of Magic (Las Vegas)

Games Galore (Reno)

 

New Hampshire

Double Midnight Comics (Concord)

The Relentless Dragon (Nashua)

 

New Jersey

The Bearded Dragon Games (Bernardsville)

Arcana Toys, Games, and Hobbies (Washington)

 

New Mexico

Zia Comics and Games (Las Cruces)

 

New York

Alterniverse (Hyde Park)

The Game Gamut (Pittsford)

The Arena (West Babylon)

Freakopolis Geekery Inc. (Whitehall)

 

North Carolina

Hillside Games (Asheville)

The Spot (Newton)

Red Door Games (Richlands)

The Comic Monstore (Salisbury)

DreamDaze Comics, Fun, & Games, Inc. (Wilson)

3 Blind Dice (Winston-Salem)

 

North Dakota

Force of Habit Hobby Shop (Minot)

 

Ohio

Sci-Fi City (Cincinnati)

The Rook OTR (Cincinnati)

Flying Monkey Comics and Games (Delaware)

Beyond the Board (Dublin)

Fun Factory (Mt. Gilead)

Barnes & Noble (Pickerington)

Checkmate (Toledo)

 

Oregon

Funagain Games (Eugene)

Guardian Games (Portland)

 

Pennsylvania

Mister J’s Asylum (Muncy)

Six Feet Under Games (New Holland)

AnthroCon (Pittsburg)

The Games Keep (West Chester)

 

South Carolina

Firefly Toys & Games (Columbia)

Boardwalk Games (Greenville)

 

Tennessee

Pair A Dice Games (Athena)

The Game Cave (Hermitage)

 

Texas

Wonko’s Toys and Games (Austin)

Clockwork Games & Events (College Station)

Cards and Comics Connection (Conroe)

Dragon’s Lair (Houston)

Ettin Games (Houston)

Flash Candy and Toys (Lockhart)

Three Suns Unlimited (Longview)

Sockmonkey Junction (Mansfield)

Fleur Fine Books (Port Neches)

The Gaming Goat (Spring)

Gerard’s Gaming and LAN Center (Webster)

 

Utah

Gunjah The Bead Forest (Cedar City)

Game Grid (Layton)

Blackfyre Games (Pleasant Grove)

High Gear Games & Hobbies (Salt Lake City)

Gameland World (Spanish Fork)

 

Virginia

The Island Games (Centreville)

 

Washington

Mox Boarding House (Bellevue)

Uncle’s Games, Puzzles, & More—CrossRoads Mall (Bellevue)

Diversified Games (Chehalis)

Fantasium Comics & Games (Federal Way)

Uncle’s Games, Puzzles, & More—Redmond Town Center (Redmond)

Shane’s Big League (Renton)

The Comic Book Shop (Spokane)

Uncle’s Games, Puzzles, & More—Downtown Spokane (Spokane)

Uncle’s Games, Puzzles, & More—Spokane Valley Mall (Spokane Valley)

Uncle’s Games, Puzzles, & More—Tacoma Mall (Tacoma)

 

Wisconsin

Lake Geneva Games (Lake Geneva)

Let’s Play (at the Gnome Games booth) (Appleton)

Pegasus Games (Madison)

 

West Virginia

Nerd Rage – Morgantown (Morgantown)

J and M’s Used Bookstore (Parkersburg)

 

Wyoming

Games of Chance (Riverton)

Games of Chance – Flying Eagle Location (Riverton)

 

Canada

Dragon’s Den Games (Saskatoon, Saskatchewan)

 

New Zealand

King of Cards (Auckland)

 

Munchkin Panic Live Q&A!

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Join Steve Jackson Games and Munchkin Panic designers Justin and Anne-Marie De Witt from Fireside Games on Facebook Live this Thursday, 5/4, at 5:30 p.m. Central time for a Q&A about the game! We’ll also be giving out a copy of Munchkin Panic, signed by Steve Jackson!

Here’s your chance to ask us all those burning Munchkin Panic questions you’ve been storing up! You have been storing your burning questions haven’t you? Ask your questions with the tag #AskFireside and we’ll pick the best to answer on stream! Tune in to the SJ Games Facebook page for the live stream!

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The Panic Line Variations: Similar Elements. Worlds of Difference.

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Panic Line Variations

 

Panic Line Variations

 

One of the best developments to come out of Star Trek Panic is a better understanding of the whole Panic line. It would drive us crazy when we’d be at a convention happily demoing and we’d overhear this conversation between two friends walking by.

Friend 1: Ooo, Dead Panic. What’s that?

Friend 2: That’s just Castle Panic with zombies.

“No!” we wanted to say, “It’s a whole different experience! Come back! We’ll show you!”

Panic Line VariationsNow, friends are debating which variation in the Panic line is their favorite. That, of course, means they are talking about the differences among the games. To help the discussion, here are the ways each game connects and differs in the Panic line.

 

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Castle Panic

Overview: Castle Panic is the cornerstone of the Panic line and what started it all. It’s a friendly, cooperative tower-defense style experience that appeals most to light gamers and families. It’s often referred to as a gateway game, a game that can be used to introduce new people to the board game hobby. It’s the nicest of the Panics.

How It Plays: In Castle Panic, you work together to defend the 6-tower castle in the center of the board against the monsters coming out of the forest at the edge of the board. The board is set up in colored concentric rings that the monsters move through to get to the castle in the “bull’s eye.” You use cards to hit and slay the triangular-shaped monsters in specific rings and colors. It’s like a conveyor belt of evil! When the monsters are hit, you rotate them down to show how many health points they now have. To win, you must slay all 49 monsters and have at least 1 tower left standing.

Panic Line Variations

How It Forms the Foundation: The concentric-ring design of the board, the triangular-shaped monster tokens, playing cards to hit/slay the monsters, and rotating the tokens to track damage are the elements shared by all of the variations in the Panic line. Beyond that, the ways that the other themes integrate with the system (changing objectives and rules and introducing additional mechanics) create unique experiences.

 

DP-Panic-Line-1

 

 

 

 

Dead Panic

Overview: Dead Panic is the first variation in the Panic line and has a much more cinematic feel than Castle Panic. The way players excitedly retell the game afterward sounds more like a movie. The new mechanics make it a better choice for people with some experience playing modern board games, although this is not a brain-burner by any stretch. The lack of gore in the art makes it a good choice for families who enjoy a little zombie-slaying together as well. Our favorite memory of demoing this game was to a father and son, who had this exchange.

Son: Dad! I can’t believe you killed me with a chainsaw!

Father: Son, I had to! You were a zombie!

Dead Panic has also had a surprisingly strong appeal to tween girls. Something specifically empowering about cutting down all of those undead coming at you.

How It Plays: In Dead Panic, you play as characters in the game with special abilities. You search the hunting cabin in the center of the board for items and weapons you can use to hold the zombies at bay while survivors attempt to bring radio pieces to you. After assembling the radio pieces, you have to call the rescuers and make it out into their van in the woods to escape to safety. If you die in the process, you return as a zombie and fight against your former teammates. Players who have experience with Castle Panic often make the mistake of trying to defend the cabin. You will die doing that. This game is all about escaping the zombie apocalypse while you can.

One-Does-not-simply-meme-1

How It Differs: In addition to the introduction of characters that can move around the board and have abilities, the possibility of dying and returning on the opposite side of the battle, and the change in objective, Dead Panic also includes Event cards that change up the conditions of the board each round. And instead of simply marching straight toward the hunting cabin (as monsters move toward the castle), zombies are attracted to humans and will rotate toward any in their line of sight. Those changes create a completely new experience. No one has ever played Dead Panic and said, “Yeah, that’s just like Castle Panic.” Usually, they breathlessly jump up from the table and yell, “I can’t believe we made it out!”

 

MP-Panic-Line-1

 

Munchkin Panic

Overview: Munchkin Panic is most like Castle Panic in its basic play. That was a decision to introduce Munchkin players to the foundational Panic mechanics before throwing them into the full Munchkin-meets-Castle-Panic experience that the More Munchkin Mini-Expansion provides. We should have known better. No need to coddle a Munchkin player after all!

Evil-todler-meme

How It Plays: In the basic setup, you work together to defend the castle towers against the Munchkin monsters emerging from the forest. Unlike in Castle Panic, these monsters are carrying treasure. When you slay the monsters, you draw cards from a treasure deck that you can combine with the Castle cards for stronger attacks. The Castle deck also now includes Curse cards that you can use to thwart opponents and end up with the highest monster-point count. Playing for individual points is one way to play Castle Panic, but it is the ONLY true way to play Munchkin Panic.

How It Differs: The differences really shine with the More Munchkin Mini-Expansion. (Did we mention that it’s included in the base game? It is! I know, right?!) With the expansion, you no longer have to defend that needy castle. It’s all about the points. In fact, if you are in the lead, you might want to play Monster Enhancers to help take down some towers and end the game quicker. Now the card combos take on a deeper dimension, and the negotiating gets intense. No polite, mutually beneficial trades happening here. It’s all about the art of the deal! You also pick a character based on the Races and Classes from Munchkin and use their ability to gain an advantage. Unlike Dead Panic, though, the characters do not appear in the game and are not in any danger themselves. Why risk your own skin?

 

 

STP-Panic-Line-2

Star Trek Panic

Overview: The latest entrant to the Panic line has brought a whole new level of excitement. (Munchkin Panic is a little jealous. Dead Panic is eating brains—again. Castle Panic just wishes everyone would get along.) The objective here is to fend off enemy threats while trying to complete 5 missions. It comes with a model U.S.S. Enterprise that players maneuver (what?!), the enemy’s attacks are ranged, and the defensive responses are based the direction the Enterprise is facing. There might also be a little cloaking going on . . .

Panic Line Variations

How It Plays: Players work together as members of the original Star Trek crew, with special abilities drawn from their functions on the T.V. series, to defend the Enterprise while completing 5 missions. The missions are based on episodes from the original series and the classic Klingon, Romulan, and Tholian enemies provide a lot of the Star Trek flavor.

How It Differs: The prime difference (see what we did there?) is in the change in objective. You must complete missions while defending the central structure (in this case, the Enterprise). Completing a mission may require committing certain cards, maneuvering the Enterprise, and more. It borrows the concept of how character abilities work from Dead Panic, but the actual abilities are based on the world it’s set in (Star Trek, for those not following along). There is no discarding. You get what they came to space with. (OK, you do get to draw and trade each turn.) During the Play Cards phase, you may also maneuver the ship 1 space clockwise, counter-clockwise, or forward. And a lot of decision-making goes into whether to use cards in defense/repair of the Enterprise or in completion of the missions.

The best thing about the Panic line variations is that you don’t have to choose. Let your mood pick your Panic. Up for a friendly, welcoming game? Castle Panic’s the one. Ready for a heart-pumping, edge-of-your-seat, “will-we-make-it-out-alive?!” time? Dead Panic will do the trick. Need a back-stabbing, treasure-grabbing good time? Munchkin Panic pairs nicely. Feeling bold, adventurous, and ready to reunite the crew? Star Trek Panic does the job. It’s all about choosing your experience.

TLDR-Panic-Line-1

For more on the differences between Castle Panic and Dead Panic.

 

Here’s a teaser for Star Trek Panic (that attention-hog).

 

And for how-to-play videos of all of our games check this video out.

International Panic Day 2016

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PanicDay-Splash-EventPost
Join us on June 18th when we celebrate International Panic Day (yes, it’s a real thing) the only way we know how . . . with GAMES!

You can participate in the fun by visiting one of the stores listed below that will be providing FREE demos of the various games in our Panic Line. You can also host a game day with your friends and help spread the Panic!

If you are playing our games that weekend, please tag us in your social posts with #PanicDay and let’s see how far we can get this thing to go.

Don’t forget we have lots of helpful How To Play videos on our YouTube Channel if you run into a tricky situation and need a little guidance. There’s no shame in asking for a little help, especially when you are clearly panicking!

And don’t forget our special Panic Line Bundle will be available starting June 18! It includes one copy each of Castle Panic®, Dead Panic®, and Munchkin® Panic®. Each of these variations offers a different set of objectives and gameplay twists for a variety of game play experiences each time you sit down at the game table.

panic-line-bundle-image

Each game in the bundle comes with an EXCLUSIVE promo piece only available in this bundle and the bundle is only available through brick and mortar game stores!

RETAILERS! Are you hosting an in-store event? Not on the list below? Contact Us and let us know so we can add you to the list!

STORE NAME LOCATION
Dragon’s Keep Gaming Room Fayetteville, AR
Imperial Outpost Games Phoenix, AZ
Game Kastle Fremont, CA
Crit Castle Games Aurora, CO
Dragon’s Lair Wallingford, CT
Emerald City Clearwater, FL
Smallville Hobby Store Macon, GA
Tyche’s Games Athens, GA
The Armchair Adventurer Honolulu, HI
GameQuest Fort Wayne, IN
Game Preserve Indianapolis, IN
Better World Books Goshen, IN
Secret Door Games Elkhart, IN
TableTop Game & Hobby Overland Park, KS
Boom Comic Shop Lawrence, KS
A+ Comics and Games Lexington, KY
Hobbytown USA Frederick, MD
Brainstorm Comics & Gaming Frederick, MD
Acropolis Games Adrian, MI
TC War Room Traverse City, MI
Game Nite St. Louis, MO
Dark Knights Gaming Long Beach, MS
maCnarB Gaming Gautier, MS
Penta Smite Gaming Pearl, MS
Red Door Games Richlands, NC
Spielbound Omaha, NE
The Game Shoppe Bellevue, NE
Arcana Toys, Games, and Hobbies Washington, NJ
Elite Battlegrounds Green Brook, NJ
The Game Room Store Woodbridge, NJ
Alterniverse Hyde Park, NY
Legendary Realms Games Plainview, NY
Rockin’ Rooster Comics & Games Cincinnati, OH
Six Feet Under Games New Holland, PA
The Temple Games Pawtucket, RI
The Game Cave Hermitage, TN
The Next Level Games Madison, TN
Clockwork Games & Events College Station, TX
The Island Games Centreville, VA
Leesburg Hobbies & Collectibles Leesburg, VA
The Compleat Strategist Falls Church, VA
Diversified Games Chehalis, WA
Pegasus Games Madison, WI
The GameBoard Sheboygan, WI
Lost Legion Games & Comics, The Rifleman South Charleston, WV

That’s A LOT of places to PANIC! We hope you can join us for the fun.

Let us know what games YOU’LL be playing on International Panic Day in the comments!

Panic Line Bundle with Exclusive Promos

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Have you been considering picking up the Panic Line? Want to try all the different variations for the unique experiences they provide, but don’t know which one to start with? Well, we’ve got you covered with the special Panic Line bundle coming June 18!

panic-line-bundle-image

The Panic Line Bundle will include one copy of each of the Panic Line variations currently available from Fireside Games: Castle Panic®, Dead Panic®, and Munchkin® Panic®.* Each of these variations offers a different set of objectives and gameplay twists for a variety of game play experiences each time you sit down at the game table.

As a special bonus to this bundle (which is already being offered at a great value of $99.95 MSRP for all three games), each game comes with an EXCLUSIVE promo piece only available in this bundle!

You can get the “Laser Sight” for Dead Panic®, the “Potion of Mwahahahaha” for Munchkin® Panic®, and the special “Promo Tower” for Castle Panic® that was only available in 2015 as part of TableTop Day!

These bundles will be available starting on June 18 to help celebrate International Panic Day and will only be available through brick and mortar retail game stores. Let your Friendly Local Game Store know you want one so they can put in their orders today!

A little Panic can be a good thing, and A LOT of Panic can be a GREAT thing… when it comes to games, that is!

Find a Friendly Local Game Store near you with our handy Store Locator map!

store-locator-map-link

*Star TrekTM Panic® is not included in this bundle. It will be released by USAopoly in late June. For even more ways to Panic, check out these expansions to Castle Panic®: The Wizard’s Tower, and The Dark Titan.

Treefort Games – Fayetteville, GA

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treefort-games-logoWe were recently in the ATL for a distribution show and took a night out to visit Treefort Games in Fayetteville, GA.

It was a cool, calm Friday night when we pulled in to the parking lot at dusk. We got set up just in time for a group of curious players to walk up and take their seats at The Village Crone. Maureen explained the game to this crop of young witches and away they went, casting spells left and right and scattering Familiars all over the village! It was a really tight game with the last round being the true test. One misspoken spell was caught and the potential winner was left a few points shy of victory.

village-crone-game1-treefort

Meanwhile Kris was introducing a few players to the joys of backstabbing in Munchkin Panic. They embraced the spirit of the game and there were several uneasy alliances kept on the sly throughout the game. They managed to finish with 4 towers still standing! Excellent use of the bare minimum cooperation required in that game.

munchkin-panic-treefort-games

The second play through of The Village Crone had some veteran gamers who immersed themselves in the strategy and quickly racked up their points, choosing their schemes carefully to maximize their efforts. There were lots of laughs and plenty of thwarting of other player’s plans. After that they played Bears! and chatted about board games and themes and enjoyed their night at the table.

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Kris guided a team of players through the perils of the zombie apocalypse in Dead Panic. They were having such a blast, and then one of them became a zombie. It was a test of friendship when the final two characters took a stand to fight off the horde and escape to the van together.

We enjoyed teaching so many players to play our games and getting to chat with the owner, John. He has created a great space for his local gamers and the community they have formed was warm and welcoming. Everyone seemed to know each other and inquired about family members and checked in on life.

treefort-games-open-gaming

It was really inspiring to see how the younger players look up to John and how everyone encouraged each other to be themselves and pursue their diverse interests. We feel fortunate to have gotten to be part of their world for an evening and encourage you to stop by Treefort Games if you find yourself in the Atlanta area.

Fireside Games in New York AND at GenghisCon XXXVI

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Last weekend we were all over the place! Anne-Marie traveled to New York City for NY Toy Fair and MunchkinWorldNYC, while Justin held down the fort in Denver and introduced new gamers to Castle Panic at GenghisCon XXXVI.

New York City was COLD! Being a Texan, Anne-Marie was shocked by the windy winter weather, but she managed to find the best company and warm up at various events, including her autograph session at the Munchkin pop-up store put on by our friends at Steve Jackson Games.

Anne-Marie signed copies of Munchkin Panic at Munchkinworld NYC. She hung out with Steve Jackson and John Kovalic while there.
Munchkin Panic was on display on-site at NY Toy Fair!

 

She met with several other business contacts there for Toy Fair and discussed some super top-secret projects! Yep, we are going to tease you with that and not share any details until the ink is dry. *wink wink*

We have a new game coming out this fall and Anne-Marie took this opportunity to get feedback from some of our distribution partners, who are all getting very excited about it. We’ll be sharing more details on this game next month at the GAMA Trade Show in Las Vegas. (Hint: This game will catch you under its spell.)

There was no mistake on where to go to set up!

In the meantime, while Anne-Marie was taking the city by storm, Justin kept The Dark Titan Cometh Tour on track with a demo appearance at GenghisCon XXXVI. This convention is put on by the Denver Gamer’s Association and was rocking the boardgames and other tabletop gaming. Justin’s table was busy all day!

He was able to share The Dark Titan expansion with some really excited fans, as well as introduce new players to the joys of Castle Panic.

We would like to extend special thanks to The Wizard’s Chest in Denver, CO for helping us secure a demo space at the convention and for promoting our games to their customers during the show.

Several games going at once!
Agranok and the Cavalier are about to face off!

 

UP NEXT

We will be continuing The Dark Titan Cometh Tour this weekend with a booth at the Colorado Baby & Kidz Expo, and then heading out to Salt Lake City early next week. See the full schedule of our appearances on our Events Calendar.

Munchkin Panic – Review Roundup

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It’s been a little over a month since Munchkin Panic hit store shelves across the U.S. and we’ve been awed by the outpouring of support and affection for this game! Thank you so much to everyone who has welcomed our latest game into their homes and onto their game tables.

We’ve been seeing reviews for Munchkin Panic popping up all over from blogs to YouTube and wanted to give those of you still considering this game some resources. We think this game is awesome, but as Levar Burton from Reading Rainbow would say, “you don’t have to take my word for it.”

Tom Vasel of The Dice Tower gave it the Dice Tower Seal of Approval and said, “Munchkin fans will be totally at home here.” You can see his video review on his YouTube channel or the review page over at DiceTower.com.

Vince, over at Dad’s Gaming Addiction, states “‘Munchkin Panic’ takes the best parts of both games and mashes them together both elegantly and brilliantly.” He gives it a final verdict of 9/10. You can read his review and check out his video at dadsgamingaddiction.com.

GeekedupGaming‘s Anna and Tim say, “This game is awesome! Add it to your shelf. And your library, because we all have more than one shelf.” Watch their verdict at 45:57 in their YouTube play-through.

The Post Post Modern Dad blog says, “Many of the elements are similar but the execution is vastly different” when comparing Castle Panic and Munchkin Panic. Then states, “This is a really fun and challenging game, one that really can bring members of the family together.”

Dave Banks of Geek Dad says, “…Munchkin Panic may very well be our go-to cooperative game … as long as I am wearing the Sandals of Protection.”

At ObsessiveMommy.com, she quotes her 16-year-old son’s review of the game. “My favorite part about this game is that the objective changes throughout the game. One turn you may want to save the castle to rack up more trophies, and the next you’ll want to sabotage the castle to ensure your win.” He pretty much nails the Mini Expansion with this description. He goes on to say, “I also enjoy how creative this game can get… I really enjoyed this game and I would recommend it to my friends.”

Jonathan Nelson of Gaming Bits says Munchkin Panic “mashes up the best parts of Munchkin with Castle Panic… This is a game that fans of both Munchkin and Castle Panic will love.” He gives it an overall 9/10.

Blogcritics‘s Jeff Provine gives Munchkin Panic 95/100, commending it for how it “brings together the best of two exceedingly different systems.”

Board-Game-Brooke calls Munchkin Panic “One of the Best New Board Games of 2014”. She provides an excellent overview of the changes made to Munchkin Panic from the original inspiration games. She says, “the changes to the game make it more complex and more challenging, plus add some visual and verbal whimsy to the play… I highly recommend the game to anyone who enjoys the concept of Castle Panic and the wacky aesthetics of Munchkin.”

If you’ve been wondering how Munchkin Panic is different from Castle Panic, we recommend checking out Board-Game-Brooke‘s review, as well as checking out our video on the differences, and our blog about all the Panic Line games.

We hope this roundup of the reviews for Munchkin Panic has saved you some internet search time so you get back to playing games. Let us know what you think of the game in the comments section.

Have you written a review for Munchkin Panic or another of our games? Please email us your information for possible inclusion in future roundups.

The Cardboard Vault Reveals Secrets About The Dark Titan

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At BGG.Con 2014, Anne-Marie & Justin sat down with Phoebe Wild from The Cardboard Vault to discuss Munchkin Panic and the just-announced Castle Panic expansion The Dark Titan.

Phoebe catches Justin in a sharing mood and gets him to reveal some secrets about The Dark Titan.

In the video interview Justin gives more detail on how the new Support Tokens work and what some of the new Monsters bring to the game. He also shares some info on how Agranok’s adjustable levels of difficulty work, giving you control over how hard you have to play.

Attention then turned to Munchkin Panic. Anne-Marie explains how Munchkin Panic upends the expectations of Castle Panic players, adding Treasure and Backstabbing to the familiar cooperative style of play.

She goes over how a turn plays out and some of the variations in how you slay Monsters by using Treasure cards and how you use Curses to boost your advantage over the other players. You’ll want to watch this video if you still aren’t quite clear on how the games differ as it gets to the heart of why Munchkin Panic is such fun and how it offers you a new play experience.

Check out The Cardboard Vault’s YouTube Channel for loads of interesting videos from BGG.Con 2014 about all your favorite games.

Castle Panic vs Dead Panic vs Munchkin Panic – How They Differ

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What’s the difference between the Panic Line games? We get that question A LOT. To help explain the differences we put together a couple of videos.

When Dead Panic came out a lot of people just assumed it was “Castle Panic with zombies.” If you played the game that way you were probably confused and, most likely, didn’t survive the zombie onslaught.

We covered some of the common mistakes made in our video 5 Ways You May Be Playing Dead Panic Wrong, but we wanted to give a good side-by-side comparison so you can easily grasp the major (and a few minor) differences that make these games stand apart from each other.

In this video Justin does just that, even having the games laid out next to each other so he can easily show you how each phase of each game either differs or follows the same basic principles.

With Munchkin Panic, the games still look very similar, but the do actually differ in gameplay. If you are familiar with Castle Panic you will likely recognize the overall mechanics, but we add new twists and layers on top of those mechanics.

The main change in Munchkin Panic is the addition of the competitive edge you seek with your negotiation with other players (instead of straight up trades) and the use of Treasure to boost your personal interests over those of the Castle proper.

There are extra steps you take and additional considerations you have to make when taking your turn in Munchkin Panic, plus you have to be on your toes even when it isn’t your turn to ward off Curses from the other players seeking their own advantage!

Anne-Marie explains the top differences between Castle Panic and Munchkin Panic in this video. Along with the differences between Munchkin Panic and Munchkin®.

For more in-depth How To Play videos for Dead Panic and Munchkin Panic, be sure to check out our YouTube Channel for a comprehensive array of instructional videos.

We hope that helps clear up some of the misconceptions about the Panic Line games being the same and clarifies some gameplay questions you may have.

They do all share one major trait in common – they’re a blast to play!

Bags and Boards Interviews Anne-Marie & Justin About New and Future Games

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Anne-Marie and Justin sat down with Lance McFarlin of Bags and Boards on KXTR Radio 100.7 out of Stephenville, TX to talk about gaming, BGG.Con, and Halloween costumes.

It’s a fun conversation covering topics from design challenges for mixing two hit games into a new game (Munchkin Panic) to how to juggle new game development while keeping up with the demand for current games (Castle Panic) and their expansions.

Want to know what’s coming in 2015 from Fireside Games? Justin and Anne-Marie drop a few hints in this interview, so pay attention for a little advance teaser!

You can also check out Bags and Boards’s Munchkin Panic review that aired a few days prior to this interview.

Get more board game news with the Bags and Boards crew by tuning in to “Listen Live” Wednesdays @ 6 PM CST at www.KXTR.net. or on TuneIn Radio.

Munchkin Panic Launch Party!

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Munchkin Panic officially hit store shelves October 8th, but parties are more fun on the weekend, so we threw our official launch party on Saturday!

We invaded Wonko’s and took over the tables in their main store with swag, demo games, and of course, CAKE!

The first 3 demo games were filled instantly, so we added another game. And then another game. We ended up with 6 games of Munchkin Panic in play with every seat filled. This was our highest attended launch event with over 50 people coming by during the night!

The night also featured some very special guests, with Steve Jackson himself, and Andrew Hackard, the Munchkin Tzar, joining our event.

Steve Jackson and Anne-Marie during one of the games at the launch party.

Jarred outdid himself again with a main cake featuring Spyke, the Munchkin mascot, as well as sugar cookie versions of our Monster tokens and a special side cake of the Duck of Doom! As always, the treats were completely edible. Continue reading Munchkin Panic Launch Party!

How to Play Munchkin Panic

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This time next week Munchkin Panic will be on game tables all across the country. Want to get an early bird advantage over your friends? Of course you do!

We’ve put together a couple of brief videos showing you how to play Munchkin Panic so you can get a copy next Wednesday, October 8, when it releases and start playing straight away. We know you want that Treasure!

Anne-Marie, designer of Munchkin Panic, gives a great overview of how the base game works.

But wait, there’s more!

INCLUDED in each box is the More Munchkin Mini Expansion that blends even more Munchkin with your Panic! Learn how the Mini Expansion changes the rules and your objectives in this video:

If that’s still not enough, you can download the rules for Munchkin Panic and give them a read through. After all, the early bird gets the Trophy, right?

8 Days to Munchkin Panic Release!

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Munchkin Panic full game with all components visible

Munchkin Panic is only 8 Days away from hitting retail shelves near you! As is tradition here at Fireside Games, we are throwing a party to celebrate.

The official release date for Munchkin Panic is Wednesday, October 8, 2014 and we will be throwing a party on the following Saturday, October 11, 2014 in Austin, TX at Wonko’s Toys & Games at 13776 N Hwy 183 #116, Austin, TX 78750. The party will run from 6–9 pm.

Anne-Marie De Witt, designer of Munchkin Panic, will be on hand to sign your copy of Munchkin Panic. She and Justin will also be playing the game with those in attendance. There will be prizes, swag, and, of course, CAKE!

Can’t wait another week to get your fix? No worries! You can check out the official Munchkin Panic webpage, watch the Unboxing video for the game, or view the other Munchkin Panic videos we made explaining the differences between it and its parent games, and how Anne-Marie blended all-for-one game play of Castle Panic with the all-for-me game play of Munchkin in this awesome new hybrid!

Be sure to follow us on Twitter to get a Photo-a-Day leading up to the release date.

Munchkin Panic can be purchased through your Friendly Local Game Store starting October 8.

Cooperate! Negotiate! Backstab!

Board with Life Interview

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Back in March when we attended T.A.B.L.E. we had the chance to sit down with Donald from Board with Life. We talked about game design, our influences, what got us started, how we created Dead Panic and Munchkin Panic and embroidering. That’s right embroidering. It’s a great interview and a fun chance to peek behind the curtain and see how our brains work.