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Wizard World Comic Con Austin!

by Justin De Witt

Wizard World Comic Con Austin!

Last weekend was Wizard World Comic Con Austin, and it was a great show! We arrived on Thursday to set up our booth and were immediately put in a good mood. The Austin Convention Center is what's known as a "Drive-On" show, which means they allow vendors to drive their vehicles right onto the show floor to load and unload. Since we usually have to transport all of our booth materials into a show from parking lots that are far away, we really appreciate this. Boy does being able to park the van right next to the booth make setup easy! The show started on Friday afternoon, and we immediately got to work showing people all the fun to be had with cats, airships, and spaceships. Comic Cons are known for lots of amazing costumes, cosplay, and crazy creatures, and Austin was no exception. The aisles were filled with bow-tied Doctors, Harley Quinns, Stormtroopers, and more. We managed to grab a few photos of some of our favorites, including this amazing rendition of Khan. See more at http://bit.ly/2d4tefv We also fell in love with/were terrified by this father and son Predator duo. Did you notice what he's holding? Of course, another big draw to a Comic Con is the chance to meet all sorts of celebrities from movies, TV, books, and all corners of the geek universe. This show featured Sebastian Shaw (The Winter Solider), Bruce Campbell, and tons of other famous faces. We'll admit you don't get into the board game hobby without being a bit of a geek yourself, and we weren't going to miss the opportunity to meet some of our favorites. Since we just happened to have Star Trek Panic with us, and William Shatner was at the show (coincidence?), we had to get a photo taken of all of us. He was super nice, and it was great to meet the man behind the Captain in person after all these years! He even autographed a copy of the game. There were two more guests that I was especially excited to see. If you saw the TableTop episode featuring Castle Panic, you might remember Yuri Lowenthal and Tara Platt being pretty darn entertaining. Well, they were at the show this weekend, and I can confirm that they are also pretty darn nice people! Not only did they happily sign my copy of Castle Panic, but we chatted for a few minutes. I learned they still play the game at home, and I even got to hug Yuri. It was pretty awesome! I now have signatures from 3 of the 4 players on the Castle Panic TableTop episode on 1 cover. All I need is Andre the Black Nerd, and I'll have the complete set! I took a side trip to get my album cover to the original Flash Gordon soundtrack signed by Flash Gordon himself, Sam Jones! Hey, it can't ALL be about work, right? It turns out that we even made a (very) short appearance on the local morning news show when they did a feature on the convention. How cool is that?! We met tons of great people at the show and had a blast introducing people to our hobby. If it sounds like something you'd like to experience for yourself, there is probably a Comic Con coming to a city near you. Check out their complete schedule here, and let your geek flag fly. Trust us, it's worth it!

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The Panic Line Variations: Similar Elements. Worlds of Difference.

by Justin De Witt

The Panic Line Variations: Similar Elements. Worlds of Difference.

    One of the best developments to come out of Star Trek Panic is a better understanding of the whole Panic line. It would drive us crazy when we’d be at a convention happily demoing and we’d overhear this conversation between two friends walking by. Friend 1: Ooo, Dead Panic. What’s that? Friend 2: That’s just Castle Panic with zombies. “No!” we wanted to say, “It’s a whole different experience! Come back! We’ll show you!” Now, friends are debating which variation in the Panic line is their favorite. That, of course, means they are talking about the differences among the games. To help the discussion, here are the ways each game connects and differs in the Panic line.             Castle Panic Overview: Castle Panic is the cornerstone of the Panic line and what started it all. It’s a friendly, cooperative tower-defense style experience that appeals most to light gamers and families. It’s often referred to as a gateway game, a game that can be used to introduce new people to the board game hobby. It’s the nicest of the Panics. How It Plays: In Castle Panic, you work together to defend the 6-tower castle in the center of the board against the monsters coming out of the forest at the edge of the board. The board is set up in colored concentric rings that the monsters move through to get to the castle in the “bull’s eye.” You use cards to hit and slay the triangular-shaped monsters in specific rings and colors. It’s like a conveyor belt of evil! When the monsters are hit, you rotate them down to show how many health points they now have. To win, you must slay all 49 monsters and have at least 1 tower left standing. How It Forms the Foundation: The concentric-ring design of the board, the triangular-shaped monster tokens, playing cards to hit/slay the monsters, and rotating the tokens to track damage are the elements shared by all of the variations in the Panic line. Beyond that, the ways that the other themes integrate with the system (changing objectives and rules and introducing additional mechanics) create unique experiences.           Dead Panic Overview: Dead Panic is the first variation in the Panic line and has a much more cinematic feel than Castle Panic. The way players excitedly retell the game afterward sounds more like a movie. The new mechanics make it a better choice for people with some experience playing modern board games, although this is not a brain-burner by any stretch. The lack of gore in the art makes it a good choice for families who enjoy a little zombie-slaying together as well. Our favorite memory of demoing this game was to a father and son, who had this exchange. Son: Dad! I can’t believe you killed me with a chainsaw! Father: Son, I had to! You were a zombie! Dead Panic has also had a surprisingly strong appeal to tween girls. Something specifically empowering about cutting down all of those undead coming at you. How It Plays: In Dead Panic, you play as characters in the game with special abilities. You search the hunting cabin in the center of the board for items and weapons you can use to hold the zombies at bay while survivors attempt to bring radio pieces to you. After assembling the radio pieces, you have to call the rescuers and make it out into their van in the woods to escape to safety. If you die in the process, you return as a zombie and fight against your former teammates. Players who have experience with Castle Panic often make the mistake of trying to defend the cabin. You will die doing that. This game is all about escaping the zombie apocalypse while you can. How It Differs: In addition to the introduction of characters that can move around the board and have abilities, the possibility of dying and returning on the opposite side of the battle, and the change in objective, Dead Panic also includes Event cards that change up the conditions of the board each round. And instead of simply marching straight toward the hunting cabin (as monsters move toward the castle), zombies are attracted to humans and will rotate toward any in their line of sight. Those changes create a completely new experience. No one has ever played Dead Panic and said, “Yeah, that’s just like Castle Panic.” Usually, they breathlessly jump up from the table and yell, “I can’t believe we made it out!”     Munchkin Panic Overview: Munchkin Panic is most like Castle Panic in its basic play. That was a decision to introduce Munchkin players to the foundational Panic mechanics before throwing them into the full Munchkin-meets-Castle-Panic experience that the More Munchkin Mini-Expansion provides. We should have known better. No need to coddle a Munchkin player after all! How It Plays: In the basic setup, you work together to defend the castle towers against the Munchkin monsters emerging from the forest. Unlike in Castle Panic, these monsters are carrying treasure. When you slay the monsters, you draw cards from a treasure deck that you can combine with the Castle cards for stronger attacks. The Castle deck also now includes Curse cards that you can use to thwart opponents and end up with the highest monster-point count. Playing for individual points is one way to play Castle Panic, but it is the ONLY true way to play Munchkin Panic. How It Differs: The differences really shine with the More Munchkin Mini-Expansion. (Did we mention that it’s included in the base game? It is! I know, right?!) With the expansion, you no longer have to defend that needy castle. It’s all about the points. In fact, if you are in the lead, you might want to play Monster Enhancers to help take down some towers and end the game quicker. Now the card combos take on a deeper dimension, and the negotiating gets intense. No polite, mutually beneficial trades happening here. It’s all about the art of the deal! You also pick a character based on the Races and Classes from Munchkin and use their ability to gain an advantage. Unlike Dead Panic, though, the characters do not appear in the game and are not in any danger themselves. Why risk your own skin?     Star Trek Panic Overview: The latest entrant to the Panic line has brought a whole new level of excitement. (Munchkin Panic is a little jealous. Dead Panic is eating brains—again. Castle Panic just wishes everyone would get along.) The objective here is to fend off enemy threats while trying to complete 5 missions. It comes with a model U.S.S. Enterprise that players maneuver (what?!), the enemy’s attacks are ranged, and the defensive responses are based the direction the Enterprise is facing. There might also be a little cloaking going on . . . How It Plays: Players work together as members of the original Star Trek crew, with special abilities drawn from their functions on the T.V. series, to defend the Enterprise while completing 5 missions. The missions are based on episodes from the original series and the classic Klingon, Romulan, and Tholian enemies provide a lot of the Star Trek flavor. How It Differs: The prime difference (see what we did there?) is in the change in objective. You must complete missions while defending the central structure (in this case, the Enterprise). Completing a mission may require committing certain cards, maneuvering the Enterprise, and more. It borrows the concept of how character abilities work from Dead Panic, but the actual abilities are based on the world it’s set in (Star Trek, for those not following along). There is no discarding. You get what they came to space with. (OK, you do get to draw and trade each turn.) During the Play Cards phase, you may also maneuver the ship 1 space clockwise, counter-clockwise, or forward. And a lot of decision-making goes into whether to use cards in defense/repair of the Enterprise or in completion of the missions. The best thing about the Panic line variations is that you don’t have to choose. Let your mood pick your Panic. Up for a friendly, welcoming game? Castle Panic’s the one. Ready for a heart-pumping, edge-of-your-seat, “will-we-make-it-out-alive?!” time? Dead Panic will do the trick. Need a back-stabbing, treasure-grabbing good time? Munchkin Panic pairs nicely. Feeling bold, adventurous, and ready to reunite the crew? Star Trek Panic does the job. It’s all about choosing your experience. For more on the differences between Castle Panic and Dead Panic. [embed]https://www.youtube.com/watch?v=dVBxcsknZR4[/embed]   Here's a teaser for Star Trek Panic (that attention-hog). [embed]https://www.youtube.com/watch?v=33SPTfkEN5Y[/embed]   And for how-to-play videos of all of our games check this video out. https://www.youtube.com/watch?v=VZ3iORumqMs&list=PLF-a1mxrtELWEun2h33NGyWncR_lbuqqy

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4 Out of 5 Stars for Dastardly Dirigibles!

by Justin De Witt

4 Out of 5 Stars for Dastardly Dirigibles!

Our steampunk airship game continues to sail to new heights! Two new rave reviews for Dastardly Dirigibles have arrived and we wanted to share them with you. Internet vs. Wallet has declared Dastardly Dirigibles to be a great game for some light family fun. "We found ourselves coming back to this one often." Meanwhile, over at Guslado's Games, Guslado gives a recap of his Gen Con experience and awards our game 4 out of 5 stars. Thank you good sir, and a most dapper countenance you have there! It warms our cogs and gears to hear about the love for Dastardly Dirigibles. Best of luck to all of you as you race to build those beautiful blimps!

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Happy Birthday Gene Roddenberry!

by Justin De Witt

Happy Birthday Gene Roddenberry!

If you're having fun with Star Trek Panic, we'll gladly take some of the credit, but you really owe a hearty "thank you" and a "Happy Birthday" to Gene Roddenberry. The creator of Star Trek was born this day back in 1921. Before launching one of the biggest science fiction franchises ever, he won 2 medals in World War 2 as a pilot and even became a Sergeant in the LAPD. Image CBS/Paramount His vision of a future where Humanity is better than it is now inspired millions and made for some amazing stories and adventures along the way. "Perhaps one of the primary features of Star Trek that made it different from other shows was, it believed that Humans are improving – they will vastly improve in the 23rd century." - Gene Roddenberry We lost the "Great Bird of the Galaxy" in 1991, but his creation lives on. We are incredibly proud to have been given the chance to be a part of the Star Trek legacy and we hope Mr. Roddenberry would approve. Happy Birthday Gene!

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"A Must-Play For Fans of Steampunk"

by Justin De Witt

"A Must-Play For Fans of Steampunk"

Jeff Provine over at BlogCritics.org just posted a great review of Dastardly Dirigibles! His review covers the gameplay and artwork and comes away with smashingly good praise indeed! "Going beyond simple icons, the art shines through as each suit stands out, whether in polished white with golden statuary, weighty cast iron hefted by over-sized engines, or the stitched-together Wild cards with banners and tablecloths mixed into the blimps." "Famous for its innovative mechanics in Castle Panic, Fireside takes time-tested suit-matching play and raises it to the stratosphere with Dastardly Dirigibles." Jeff wraps up his review with the summary that "Dastardly Dirigibles is great fun for family and light gamers and a must-play for fans of Steampunk.” If you'd like read more, check out the full review here. To see what all the fuss is about, grab a copy from our store and come away with the exclusive Smoke Bomb promo card!

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Engines of War Builds the Panic

by Justin De Witt

Engines of War Builds the Panic

022First, the Monsters came crashing out of the Forest hurling Giant Boulders at anything in their path, visiting Plagues on Archers, Knights, and Swordsmen, and banging up against Fortifications and Walls as they rushed to tear down the Castle Panic Towers. Then, The Wizard’s Tower brought magic, fire, and flying Monsters to mix, and The Dark Titan brought . . . well, the Dark Titan! And his conniving comrades, the Dark Sorceress, the Boom Troll, and Elite Monsters. Now, Engines of War builds the panic with Monsters rolling back into battle with a Siege Tower, War Wagon, and a Battering Ram. This time, they’re bringing a Shaman, Breathtaker, and Goblin Saboteurs, too. Good thing the Castle defenders have an Engineer on their side to build Catapults, Ballistas, Barricades, Spring Traps, Pits, and Walls. You’ll have a blast working together to build weapons with Resource Cards that add a new, light economic mechanic to the game. Engines of War can be played with Castle Panic alone or with The Wizard’s Tower and/or The Dark Titan. It plays in an hour, accommodates 1–6 players ages 12 and up, and has an MSRP of $17.95. Look for it in stores this November, and read more about the game here.

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Dastardly Dirigibles Demos Galore!

by Justin De Witt

Dastardly Dirigibles Demos Galore!

Break out your goggles, wrenches, and cravats! Game stores across the USA will be hosting free Dastardly Dirigibles demos August 13–14. Find a participating store near you from the list below and compete to become the heir to Professor Hornswoggle’s airship-building factory! Arizona: Imperial Outpost Games (Glendale), 602-978-0467 Arkansas: Dragon's Keep Gaming Room (Fayetteville), 479-249-8888 California: Comic Quest (Lake Forest), 949-951-9668 California: 4 Color Fantasies (Rancho Cucamonga), 855-692-6642 Colorado: Crit Castle Games (Aurora), 303-745-4140 Connecticut: Regency Gaming (Mashantucket), 860-917-1111 Georgia: Heroes and Villains (Warner Robins), 478-322-0004 Georgia: Tyche's Games (Athens), 706-354-4500 Hawaii: The Armchair Adventurer (Honolulu), 808-843-1250 Hawaii: Other Realms Ltd. (Honolulu), 808-596-8236 Idaho: Gameopolis (Idaho Falls), 208-529-8026 Idaho: Safari Pearl Comics (Moscow), 208-882-9499 Illinois: Titan Games (Peoria), 309-981-5376 Iowa: Games King (Sioux City), 712-224-4238 Iowa: Games Plus One (Davenport), 563-391-1680 Indiana: Better World Books (Goshen), 574-534-1984 Indiana: Secret Door Games (Elkhart), 574-350-2295 Kansas: Boom Comic Shop (Lawrence), 785-856-2709 Maine: All About Games (Belfast), 207-338-9984 Maryland: Canton Games (Baltimore), 410-276-2640 Maryland: Play More Games! Store (Gaithersburg), 240-801-9375 Michigan: Acropolis Games (Adrian), 517-577-6192 Michigan: Nostalgia, Ink (Jackson), 517-784-8955 Michigan: TC War Room (Traverse City), 231-943-0248 Michigan: Warriors 3 Comics & Games (Wayne), 734-895-9069 Mississippi: Dark Knights Gaming (Long Beach), 228-236-7580 Missouri: The Bearded Dragon Collectibles and Hobbies (Independence), 816-427-1264 Missouri: Game Nite (St. Louis), 314-270-8440 Montana: Rooks Comics and Games (Bozeman), 406-556-2153 Nebraska: Hobbytown USA (Lincoln), 402-434-5040 Nebraska: Sparta Games (Omaha), 402-934-8330 New Mexico: Zia Comics and Games (Las Cruces), 575-405-0461 New Jersey: Arcana Toys Games and Hobbies (Washington), 908-223-1120 New Jersey: The Bearded Dragon Games (Bernardsville), 908-502-5112 New Jersey: Elite Battlegrounds (Green Brook), 732-424-0744 New York: Alterniverse (Hyde Park), 845-233-4234 New York: Legendary Realms Games (Plainview), 516-595-7088 North Carolina: Game Theory (Raleigh), 919-787-4449 North Carolina: Red Door Games (Richlands), 910-430-0132 Ohio: Recess (North Olmstead), 440-779-7008 Oregon: Guardian Games (Portland), 503-238-4000 Oregon: Off the Charts Games (Gresham), 503-912-1220 Pennsylvania: Comix Connection (York), 717-767-4871 Pennsylvania: The Game Table Café (Mechanicsburg), 717-695-0836 Rhode Island: Toy Vault Games (Warwick), 401-738-4325 Tennessee: The Game Cave (Hermitage), 615-678-5768 Tennessee: Hobbytown USA (Knoxville), 865-675-8647 Tennessee: Stabler Games & Comics (Oakridge), 865-685-0279 Virginia: The Island Games (Centreville), 515-599-0360 Washington, D.C.: Labyrinth Game Shop, 202-544-1059 Wisconsin: The GameBoard (Sheboygan), 920-453-4263 Wisconsin: Pegasus Games (Madison), 608-833-4263 Read all about the game here.

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Star Trek Panic Reviews Are Beaming Up!

by Justin De Witt

Star Trek Panic Reviews Are Beaming Up!

Lt. Uhura: Captain, we are receiving multiple transmissions. They appear to be Star Trek Panic reviews. Mr. Spock: My sensors confirm they are positively charged. We are super excited to have launched Star Trek Panic out into the universe and even Mr. Spock agrees it's a hit. If you aren't convinced by his cold, Vulcan logic, then maybe these great reviews coming in from around the web will sway you! Let's start with this hilarious unboxing video from GameWire, where Pep and Bebo crack open the box and look inside. With both of them being huge Star Trek fans, there is more than a little squee-ing in this one, and it's really hard not watch this with a huge grin.   From there, Vincent Paone at Dad's Gaming Addiction gives Star Trek Panic an amazing 9 out of 10, adding, "Star Trek Panic fires its phasers in true Trek fashion and then some." You can read the short review at dadsgamingaddiction.com or watch the whole video with a detailed breakdown of components and rules right here.   Over at Bower's Game Corner, Forrest Bower's glee is palpable as he exclaims, “A home run, no-brainer. If you’re a Star Trek fan, absolutely check this one out.” He goes on to add, "This might be one of my favorite games of 2016."   Joel Eddy from Drive Thru Reviews has a hard time containing his enthusiasm as well, stating, "It’s really, really fun. It just puts you right into that fun aspect of Star Trek." He also says, "If you’re a fan of any of the other Panic games I would 100% pick this up." We couldn't agree more!   Trent Howell of The Board Game Family proudly declares that "Star Trek Panic is a blast!" As a long-time fan of Castle Panic, Trent has to admit "Star Trek Panic now tops the list as my favorite of the “Panic” board games." If you want to boldly go where no Panic has gone before, you can pick up a copy of the game in our store right now. If you're still not convinced, make sure to visit us at Gen Con this year in booth #743 to play a demo, pick up the exclusive promo card, and get an extra U.S.S. Enterprise with purchase! Live long and prosper!

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