Castle Panic Big Box

Castle Panic Big Box
Castle Panic Big Box

Now Available!

The Castle Panic Big Box now offers the base game and all 3 expansions: The Wizard’s Tower, The Dark Titan, and Engines of War together in one box with 7 promo cards and 5 promo towers.

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Castle Panic Big Box Full Game

Designed by Justin De Witt

castle panic number of players 1 to 6, player ages 10 and up, time to play 1 hour

Learn How to Play

Download a copy of the RULES for the Castle Panic Big Box (4Mb PDF).

 

 

Game Includes

  • Castle Panic Contents:
    • 1 Board, 49 Castle cards, 49 Monster cards, 6 Walls, 6 Towers, 1 Tar token, 2 Fortify tokens, 1 die, 6 Order of Play cards, 12 plastic stands.
  • The Wizard’s Tower Contents:
    • 1 Wizard Tower, 1 plastic stand, 10 Castle cards, 22 Wizard cards, 19 Monster tokens, 18 Imp tokens, 6 Harbinger tokens, 6 Mega Boss Monster tokens, 12 Flame tokens, 6 Reference cards, 1 Monster draw bag.
  • The Dark Titan Contents:
    • 1 Agranok token, 5 Agranok cards, 5 Castle cards, 17 Monster tokens, 3 Support tokens, 1 Cavalier token, 1 plastic stand.
  • Engines of War Contents:
    • 1 Keep token, 1 plastic stand, 1 Engineer tile, 1 Task tile, 2 Spring Trap tokens, 2 Pit tokens, 2 Barricade tokens, 1 Catapult token, 1 Ballista token, 16 Resource cards, 11 Monster tokens, 3 Reference cards.
  • 1 Rulebook
  • 7 Promo cards (Feather, Any Color Hero, Crossbow, Jury Rig, Fickle Fortune, All for One, Agranok Level 6)
  • 5 Promo Towers (2015–2019)

Overview

To celebrate the 10-year anniversary of Castle Panic, we are proud to announce the Castle Panic Big Box! For the first time ever, fans can get the base game and all 3 expansions: The Wizard’s Tower, The Dark Titan, and Engines of War together in one box.

This amazing set also includes 7 promo cards and 5 promo towers, all in a collectible box with an organizer insert. This limited edition big box is the perfect way to complete a collection or to introduce new players to the world of Castle Panic.

  • Includes all components from all the games
  • Revised, comprehensive rulebook
  • 7 Promo cards and 5 promo towers
Castle panic Contents

Castle Panic was released in 2009 and quickly became a cooperative classic. Great for a lighter experience or as a gateway game for introducing new players.

 

The Wizard's Tower Contents

The Wizard’s Tower introduces magic, new cards, bigger, and stronger monsters, troublesome Imps, and fire.

The Dark Titan Contents

The Dark Titan features the most powerful enemy yet, Agranok, and his army. Plus the Cavalier and Support tokens that come to the players’ aid.

 

 

Engines of War Contents

Engines of War brings the Engineer, which lets players build powerful new weapons and traps, while new monsters attack with siege engines.

Castle Panic Big Box Promo Items

Promo Cards

Feather, Any Color Hero, Crossbow, Jury Rig, Fickle Fortune, All for One, Agranok Level 6

Promo Towers

2015–2019

 

My First Castle Panic

My First Castle Panic Box
My First Castle Panic Box

Available Now!

In My First Castle Panic, a group of monsters is racing out of the woods and coming right at your Castle! Players need to catch all the monsters before they smash the Castle flat. Send out your brave defenders to match the color and shape of the space where a monster is to catch it. But watch out! The monsters move closer to the Castle every turn, and more monsters keep coming!

  • No reading required.
  • Teaches matching, strategic thinking, taking turns, and more.
  • Cooperative gameplay means no sore losers.
  • Preschoolers can play independently.

 

 

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Reviews

Awards

Designed by Justin De Witt

Art by Cam Kendell

Number of Players: 1-4, Ages 4+, 20 Min

Learn How to Play

Download a copy of the RULES for My First Castle Panic (700 Kb PDF).

 

 

Game Includes

• 1 Game Board
• 1 Castle Piece
• 1 Wall Piece
• 26 Castle Cards
• 16 Monster Tokens
• 4 How-to-Play Cards
• 1 Rulesheet

My First Castle Panic - Whole game

Overview

Based on the best-selling cooperative hit Castle Panic, My First Castle Panic now brings the same exciting, edge-of-your-seat, team-based experience to even younger players. Streamlined gameplay teaches strategic thinking, as players work to match colors and shapes, all while planning ahead, taking turns, and cooperating.

Each player’s turn consists of these 4 steps in this order:

1. Draw 1 card
2. Play 1 card from your hand
OR
Ask for help from 1 other player
3. Move the monsters
4. Draw 1 monster token

The players win if they catch all the monsters and the castle is still standing. If the castle gets knocked flat, the players lose.

My First Castle Panic Board

The board features a winding path with the monsters starting on the left side and spaces for the wall and castle on the right. Spaces along the path feature a unique color and shape that the players must match to catch the advancing monsters.

The castle and walls are easy to assemble and look great when towering over the board.

Most of the monsters are goblins, but there are 3 special monsters with unique powers that will keep the players on their toes.

 

 

Catching monsters means playing a card that matches the color (red, green, or blue) and the shape (circle, square, or triangle) of the space the monster is in.

Special cards allow players to catch monsters in a space of any color or any shape, to return a monster to the draw pile, or to rebuild the wall.

The bottom of the box features a Dungeon, where captured monsters are kept.

Grackles

Grackles-3D-Box
Grackles-3D-Box

Now Available

Grackles are noisy, iridescent birds that love to gather on telephone wires at sunset throughout the southwestern United States. In this lightly themed abstract strategy game, you’ll line up as many of your birds on the telephone wire to score as many points as possible. Each turn, players choose between drawing and placing a tile, connecting 2 spots on the telephone wire with their birds, extending a line of birds, or rotating an empty tile. After the board has been built to 5 tiles by 5 tiles and all available pairs of spots on the telephone wire have birds on them, the player with the most birds on the telephone wire is the winner.

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Designed by John Shulters and Sarah Graybill

Art by Mateusz Wilma

Learn How to Play

Download a copy of the RULES for Grackles (3 Mb PDF).

 

 

Awards

Game Includes

• 25 tiles
• 45 black birds
• 45 purple birds
• 45 blue birds
• 45 green birds
• 20 rotate tokens
• 4 player aids
• 1 rule book

Grackles-All-Components

Overview

Grackles is a lightly themed abstract strategy game in which players line up as many of their birds in a row on telephone wires. On each turn, players take 1 action:

• place a tile with 4 colored spots and telephone wires,
• connect 2 matching spots with their birds,
• extend an existing line of their birds,
• or rotate an unoccupied tile.

The player with the most birds on wires at the end of the game wins.

Grackles-Tiles

A newly drawn tile must be placed adjacent (not diagonally) to a tile already on the board. All 25 tiles must end up forming a square of 5 tiles by 5 tiles.

Grackles-Birds

Each player has a choice of 45 beautiful acrylic, debossed tokens of blue, green, purple, and black birds.

Grackles-Rotate-Token

Up to 5 times per game, you may choose to rotate an empty tile, keeping it in the same space.

Remnants

Remnants-Box
Remnants-Box

Available Now!

The world ended some time ago. Our days are dust and sand. We build what we need to survive from the remnants of the old world . . .

Remnants takes place in a post-apocalyptic world. Each player builds a compound and fights to survive Raiders and mutant creatures. Send Survivors into the Badlands to roll dice in a real-time race for Resources, and then take turns spending those Resources to buy weapon, defense, and special development cards. When threats attack, roll dice and use abilities from cards you purchased to stay alive and fend off the assault. Designed by Matthew O’Malley, Ben Rosset, and our own Justin De Witt.

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Designed by Justin De Witt, Matthew O’Malley, and Ben Rosset

Players-Ages-Time

Learn How to Play

Download a copy of the RULES for Remnants (2.91 Mb PDF).

Awards

Game Includes

  • 1 Game board
  • 16 Custom Dice
  • 45 Resource tokens
  • 5 Bonus tokens
  • 4 Player boards
  • 12 Loot tracking cubes
  • 1 Dread track cube
  • 15 Victory Point tokens
  • 37 Development Cards
  • 2 Survivor/Training Cards
  • 22 Survivor tokens
  • 15 Specialist tokens
  • 9 Badlands Cards
  • 6 Dread Cards
  • 3 Boss Cards
  • 6 Boss Power Up Cards
Remnants-All-Components

Overview

Remnants takes place in a post-apocalyptic world. Each  player builds a compound and fights to survive Raiders and mutant creatures. The game is played in 5 phases: Scavenge, Build, Fight, Heal, and Cleanup. In the Scavenge phase, you send Survivors into the Badlands to roll dice in a real-time race for Resources. In the Build phase, you take turns spending those Resources to buy weapon, defense, and special development cards that enhance your compound. When threats attack, you’ll roll dice and use abilities followed by a Level 2 threat, and then finally face down the Raider Boss. After the final attack, the game ends and the player with the most Victory points is the winner.

Player-Board-Remnants

Each player will play as 1 of 4 Tribes and the dice can be used in two different ways, gathering Resources or Fighting.

Remnants-Tokens

There are Resource tokens to be found in the wastelands along with Bonus tokens. Victory Points are flavor packets because in the future, flavor is the most valuable commodity.

Remnants-Development-Cards

Development cards are constructed with resources you find in the Badlands and used to improve your score or combat the Dread Cards and Bosses.

Remnants-Survivor-Tokens

There are 2 types of people in a Tribe: Survivors and Specialists. Players decide how to commit their people to gain Resources and Loot.

Remnants-Badlands-Cards

Badland cards effect the badlands and your survivors as they gather Resources and Loot.

Remnants-Dread-Cards

Dread cards are the Raiders and Creatures you have to survive or fight.

Remnants-Boss-Cards

Boss Cards are fought at the end of the game.

Want to sleeve your cards? We recommend Mayday Games Card Game Sleeves 63.5mm x 88mm.

 

Remnants-Promo-Card

Get the Badlands Scorpion Promo Card!

 

Special Tour Schemes for Justin & Anne-Marie!

Posted on

doomed-trolley-Tour-Witches-Scheme

Join Justin & Anne-Marie on the Something Wicked Tour, and immerse yourself in the spirit of the tour with a little meta-game.

Follow along as they try to complete their own set of Tour Schemes over the next few weeks. Similar to your goals in The Village Crone, they will have to achieve the objectives on the Scheme Cards to score those points. Will they be able to score a total of 13 points before the last tour date? Stay tuned and see as we share these little extras with you!

The first set of Schemes Justin & Anne-Marie need to complete while they are in the Boston area!
The first set of Schemes Justin & Anne-Marie need to complete while they are in the Boston area!

Up first is a series of schemes in the Boston area. If you see them out and about, say hi, but don’t distract them from their purpose, they want to WIN this tour!

Schemes on Deck:

1 Point: RIDE WITH THE DAMNED – Take the “Trolley of the Doomed” Ghost Tour

1 Point: CONJURE A FAMILIAR – Spot a Familiar in the Cambridge Village Green

2 Points: PAY RESPECTS TO THE ACCUSED – Visit the Salem Witch Trials Memorial & Visit the Salem Witch Museum

3 Points: MARRY MAGIC & MAYHEM – View Phineas Gage’s Skull, Cross Harvard Bridge, & Visit Boston Neck Gallows

They will be providing proof of their Schemes on social media with photos and videos, so watch our YouTube Channel, Facebook Page, and Twitter & Instagram accounts for details.

(For bonus points, you can play along… share your experiences with any of the events/situations on their scheme cards – or make up your own! – through social media. Tag your posts using #SomethingWicked!)

something-wicked-tour-map