Grackles Flying to a Store Near You

Posted on
Grackles-Pre-Release

Grackles

We’re thrilled with the reception that Grackles has received at Origins and Gen Con and can’t wait for everyone to have it in hand! Grackles releases September 5! Ask your local game store if you can grab a copy.

 

In a Nutshell Video

To learn a bit about the game before you pick up your copy, check out this video.

 

Grackles-How-to-Play

How-to-Play Video

To learn how to play before you pick up your copy, check out this video.

 

******

 

For retailers, we have our marketing kit for Grackles as well as all our other games on our retailer page.

Marketing-Kit-Grackles

 

 

Hotshots FAQ

Hotshots-logo

Frequently Asked Questions

We have put together this FAQ page to answer the most frequently asked questions we receive, so you can get back to playing your game!

If you don’t find the answer to your question here, please contact us, so that we can help you get back on track.


Download a copy of the RULES.

Updated 1/8/18

Game Play

If you have a question about Game Play for a specific game, choose your game from the list below and follow the link to that game’s specific FAQ page.

Castle Panic

Castle Panic: The Wizard’s Tower

Castle Panic: The Dark Titan

Dead Panic

Munchkin Panic

The Village Crone

That’s a typo that will be fixed in the next printing. Page 4 (and your Character Card) are correct in that you gain a Reward token when you match 5 or 6 dice, not 4.

Continue placing flames by using face down Reward tokens as placeholders until Flame tokens become available. (Often when you run out of Flame tokens, you are about to Scorch a tile, which will return Flame tokens to the supply.)

Reuse any that are on Scorched tiles since they no longer have any effect in the game. When all are used, no more may be placed.

No.  The extra movement from tokens only works on a characters own movement, not the crew bosses 1 move bonus.

No. The Crew Boss’s ability must be used to move another character.

Players can keep tokens that are in their possession, but they are removed from the game when they are played.

International Panic Weekend

Posted on
International Panic Weekend 2017

(UPDATED 6/23)

For a variety of reasons, we had decided not to celebrate International Panic Day this year, but after a groundswell of requests, we thought a small-scale event would be nice. One thing led to another, and now we are thrilled to report that between June 29 and July 2, we will have 137 stores spanning 44 states and 3 countries opening their doors and teaching people how to play Castle Panic and Munchkin Panic.

For the event, we’ve created a new Castle Panic promo, called Fickle Fortune.  And for Munchkin Panic, we have the original Bookmark of Free Masonry.

Panic Day Promos 2017

To see if there is a participating store near you, check out the list below. Have a great time playing Castle Panic and Munchkin Panic. Enjoy the day and the promos!

 

Alabama

Quality Collectibles (Jasper)

Gamers N Geeks (Mobile)

Game Time Hobbies (Opelika)

 

Alaska

Gateway Games (Ketchikan)

 

Arkansas

Dragon’s Keep Gaming Room (Fayetteville)

Mena Game Lounge (Mena)

Imagine! Hobbies & Games (Sherwood)

 

Arizona

Imperial Outpost Games (Glendale)

WesterCon 70 (Tempe)

 

California

Paladin’s Game Castle (Bakersfield)

Games of Berkeley (Berkeley)

Crazy Squirrel Gaming Store (Fresno)

The Dice House (Fullerton)

Comic Quest (Lake Forest)

At Ease Games (San Diego)

Empire Collectables (San Diego)

Crazy Fred’s (San Diego)

Pair A Dice Games (Vista)

 

Colorado

Shep’s Games (Aurora)

 

Connecticut

Your Friendly Neighborhood Tabletop Shop (Newington)

 

Florida

Gods & Monsters (Orlando)

Kitchen Table Games (St. Petersburg)

 

Georgia

Tyche’s Games (Athens)

Quest Comic Shop (Carrollton)

 

Hawaii

Other Realms Ltd (Honolulu)

The Armchair Adventurer (Honolulu)

 

Idaho

Safari Pearl Comics (Moscow)

Infinite Heroes Games (Nampa)

 

Illinois

Castle Perilous Games & Books (Carbondale)

Da Sorce (Chicago)

Fair Game (Downers Grove)

 

Indiana

Reader Copies (Anderson)

Better World Books (Goshen)

Castle Comics and Cards (Lafayette)

 

Iowa

The Hobby Corner (Iowa City)

 

Kansas

Boom Comic Shop (Lawrence)

Collector’s Cache by Feral Events (Olathe)

 

Kentucky

Hobby Town (Bowling Green)

Comics 2 Games (Florence)

 

Lousiana

Plus 1 Gaming (Metairie)

Mechacon 2017 (New Orleans)

 

Maryland

Xpanding Universe (Aberdeen)

Canton Games (Baltimore)

Play More Games (Gaithersburg)

Dream Wizards (Rockville)

 

Massachusetts

Round Table Games (Carver)

Greenfield Games (Greenfield)

 

Michigan

Acropolis Games (Adrian)

Dreams of Conquest (Bay City)

TC Paintball (Traverse City)

TC War Room (Traverse City)

Imperium Games (Wixom)

 

Mississippi

maCnarB Gaming (Gautier)

Tupelo Sportscards and Games (Tupelo)

 

Missouri

Capital City’s Game Emporium (Jefferson City)

CCYDNE Hobbies (Lebanon)

 

Minnesota

Lionheart Games (Waite Park)

 

Montana

Orion’s Keep Games (Hamilton)

 

Nebraska

The Game Shoppe (Bellevue)

Game On – Grand Island (Grand Island)

Game On – Kearney (Kearney)

Hobbytown USA (Lincoln)

Gauntlet Games (Lincoln)

Game On – McCook (McCook)

Game On – North Platte (North Platte)

The Game Shoppe (Omaha)

 

Nevada

Little Shop of Magic (Las Vegas)

Games Galore (Reno)

 

New Hampshire

Double Midnight Comics (Concord)

The Relentless Dragon (Nashua)

 

New Jersey

The Bearded Dragon Games (Bernardsville)

Arcana Toys, Games, and Hobbies (Washington)

 

New Mexico

Zia Comics and Games (Las Cruces)

 

New York

Alterniverse (Hyde Park)

The Game Gamut (Pittsford)

The Arena (West Babylon)

Freakopolis Geekery Inc. (Whitehall)

 

North Carolina

Hillside Games (Asheville)

The Spot (Newton)

Red Door Games (Richlands)

The Comic Monstore (Salisbury)

DreamDaze Comics, Fun, & Games, Inc. (Wilson)

3 Blind Dice (Winston-Salem)

 

North Dakota

Force of Habit Hobby Shop (Minot)

 

Ohio

Sci-Fi City (Cincinnati)

The Rook OTR (Cincinnati)

Flying Monkey Comics and Games (Delaware)

Beyond the Board (Dublin)

Fun Factory (Mt. Gilead)

Barnes & Noble (Pickerington)

Checkmate (Toledo)

 

Oregon

Funagain Games (Eugene)

Guardian Games (Portland)

 

Pennsylvania

Mister J’s Asylum (Muncy)

Six Feet Under Games (New Holland)

AnthroCon (Pittsburg)

The Games Keep (West Chester)

 

South Carolina

Firefly Toys & Games (Columbia)

Boardwalk Games (Greenville)

 

Tennessee

Pair A Dice Games (Athena)

The Game Cave (Hermitage)

 

Texas

Wonko’s Toys and Games (Austin)

Clockwork Games & Events (College Station)

Cards and Comics Connection (Conroe)

Dragon’s Lair (Houston)

Ettin Games (Houston)

Flash Candy and Toys (Lockhart)

Three Suns Unlimited (Longview)

Sockmonkey Junction (Mansfield)

Fleur Fine Books (Port Neches)

The Gaming Goat (Spring)

Gerard’s Gaming and LAN Center (Webster)

 

Utah

Gunjah The Bead Forest (Cedar City)

Game Grid (Layton)

Blackfyre Games (Pleasant Grove)

High Gear Games & Hobbies (Salt Lake City)

Gameland World (Spanish Fork)

 

Virginia

The Island Games (Centreville)

 

Washington

Mox Boarding House (Bellevue)

Uncle’s Games, Puzzles, & More—CrossRoads Mall (Bellevue)

Diversified Games (Chehalis)

Fantasium Comics & Games (Federal Way)

Uncle’s Games, Puzzles, & More—Redmond Town Center (Redmond)

Shane’s Big League (Renton)

The Comic Book Shop (Spokane)

Uncle’s Games, Puzzles, & More—Downtown Spokane (Spokane)

Uncle’s Games, Puzzles, & More—Spokane Valley Mall (Spokane Valley)

Uncle’s Games, Puzzles, & More—Tacoma Mall (Tacoma)

 

Wisconsin

Lake Geneva Games (Lake Geneva)

Let’s Play (at the Gnome Games booth) (Appleton)

Pegasus Games (Madison)

 

West Virginia

Nerd Rage – Morgantown (Morgantown)

J and M’s Used Bookstore (Parkersburg)

 

Wyoming

Games of Chance (Riverton)

Games of Chance – Flying Eagle Location (Riverton)

 

Canada

Dragon’s Den Games (Saskatoon, Saskatchewan)

 

New Zealand

King of Cards (Auckland)

 

Origins Fun Planned

Posted on

We can’t believe Origins is next week! We’re so excited to see everyone there. Come by booth 106 for free demos of Hotshots and Kaiju Crush (our new games this year), free promos and coupons for $5 off each game purchased, and special discount and sale items. We’ll also have play events every night in the Gaming Hall.

 

 

Demos: Be among the first to play our new games Hotshots and Kaiju Crush! Although they won’t be for sale until later this year, you can check them out at Origins. We’ll also have easy, step-by-step, self-guided demos of Bears! and Here, Kitty, Kitty! if you haven’t played those games.

Promos: Stop by to pick up the special River Tile promo for Hotshots and the Siphon Portal promo tile for Kaiju Crush. We’ll also give away the following promos with the purchase of the games they support.

  • Here, Kitty, Kitty!: Milkshake
  • Dastardly Dirigibles: Smoke Bomb
  • The Village Crone: Silver coaster
  • Castle Panic: 2017 ITTD Tower
  • The Wizard’s Tower: Crossbow coaster
  • The Dark Titan: Agranok Level 6
  • Engines of War: Jury Rig
  • Dead Panic: Laser Sight
  • Munchkin Panic: Potion of Mwahahaha!
  • Bloodsuckers: Midnight Sun
  • Bears! and Trail Mix’d: Alarm Clock and scoring sheets

Deals: In addition to receiving $5 off coupons for every game purchased at our booth, we will have discounted games and special items for sale.

  • Dead Panic: $30 (reg. $40)
  • Munchkin Panic: $25 (reg. $40)
  • The Village Crone: $30 (reg. $50)
  • Bloodsuckers: $20 (reg. $40)
  • 2017 International TableTop Day Tower: $5
  • Fireside Games Mug: $5
  • Fireside Games Tumbler: $5

Events: We’re also hosting play events for the first time at Origins! We’ll be in the Gaming Hall from 6:00 to midnight, and here are the games you can get in on each night.

  • Wednesday: Here, Kitty, Kitty!
  • Thursday: Dastardly Dirigibles
  • Friday: The Village Crone
  • Saturday: Castle Panic with all 3 expansions

How to Play Here, Kitty, Kitty! Video

Posted on
Here Kitty Kitty Video

Have you wanted to learn how to play our crazy cat collecting game, but only had 3 minutes and 47 seconds to spare? Well you’re in luck! We’ve just posted the official How to Play Here, Kitty, Kitty! video so now you can learn everything you need to know about stealing, er . . . collecting all the cats in the neighborhood in just a few minutes!

You can also find this video on the Here, Kitty, Kitty! games page.

The Dark Titan FAQ

Frequently Asked Questions

We have put together this FAQ page to answer the most frequently asked questions we receive, so you can get back to playing your game!

If you don’t find the answer to your question here, please contact us, so that we can help you get back on track.


Game Play

If you have a question about Game Play for a specific game, choose your game from the list below and follow the link to that game’s specific FAQ page.

Castle Panic

Castle Panic: The Wizard’s Tower

Castle Panic: The Dark Titan

Dead Panic

Munchkin Panic

The Village Crone

Download a copy of the RULES (815 kb PDF)

Download a copy of the FAQ (411 kb PDF)

Updated 3/10/16

Slaying Agranok

Is playing 2 hit cards consecutively enough to finish off Agranok?

Yes. Any combination of cards played that does at least 2 points of damage would finish him off.

If you use 2 Slay cards on Agranok, is he immediately dead?

Yes, but there is a catch. Once Agranok flips to his damaged side, (with his last 4 points showing) all players must discard 1 card at random. This means there’s a chance you might play your first Slay card, and then be forced to discard your second one before you get the chance to use it.

If Agranok is at 8 health and a Knight card is played with a Nice Shot card, does Agranok take 1 hit from the Knight card & 4 points damage from the Nice Shot card, for a total of 5, or just the 4 points damage from the Nice Shot card?

4 points. Nice Shot doesn’t add damage; it modifies an existing hit to Slay a monster. Also, the Nice Shot card would have to be banished from the game.

Agranok & Fire

If Agranok is on fire with only 2 HP left, and he is damaged for 1 point during the Play Cards phase, would his movement then kill him?

No, he has to take 2 points of damage in the same Play Cards phase. In this case he would ignore the single point of damage from the attack, and then ignore the single point of damage from the fire.

If Agranok is on fire and moves himself a second time because of a die roll, does he take 1 hit point or does he take 2 hits because of the two separate movements during phase 5?

He would only take 1 point each time because the movements are separate. His normal movement during the Monsters Move Phase would be completely resolved before you roll for his special effect.

Agranok's Movement

Does Agranok move the same as a standard monster, one space forward each turn?

Yes. On Phase 5, Agranok moves just like all the other monsters. Note: If you are playing with a version of Agranok that moves because of his special effect, then he would move again, after all the other monster movement is complete.

Once Agranok is in the Castle Ring, does he keep moving each turn and destroying towers but taking no damage himself?

Yes. Once inside the Castle, Agranok moves like a regular monster, and he never takes damage from destroying a wall, tower, or fortify token.

Support Tokens

Do I draw an extra token when drawing a Support token?

No. Drawing a Support token still counts as one of the tokens you must draw on your turn.

Do Boulders destroy Support tokens?

Yes, Support tokens hit by Boulders are always destroyed.

Cavalier

When the Cavalier attacks a monster, he takes damage equal to the "current" health of the attacked monster. When is "current" determined?

The Cavalier and monster make their attacks simultaneously, so the monsters “current” health is whatever it had when a player decides to use the Cavalier to attack that monster. In other words, before the Cavalier deals any damage.

Monsters

Which monsters cannot be put into the archer ring during setup?

Any monster with a special ability that triggers when drawn cannot be put into play during setup. For example, Boss monsters or Heralds.

Playing Cards

When Barrage is played, do you have to play all of your Hit cards or can you just play some of them?

Playing cards when Barrage is played is always optional. You may play as many or as few as you choose to.

With The Wizard's Tower

Is The Dark Titan as difficult as The Wizard’s Tower?

That depends on player ability and which level of Agranok is in play, but most players feel The Dark Titan is more difficult than Castle Panic but a little easier than The Wizard’s Tower.

If playing with the The Wizard’s Tower, am I able to play "Never Lose Hope" to discard hit cards and advance the support tokens, and draw 1 card per card discarded?

No. You can only get one effect from each card you discard. If you use discards to trigger “Never Lose Hope,” they can’t be used simultaneously to inflict wounds to monsters or to move support tokens.

General

How do you set up the game if you want to play with as many monster tiles as possible?

There’s no reason you couldn’t play with ALL the monster tokens from the core game and expansions if you really want to! It will make the game longer, but if facing all those creatures sounds like fun, go for it!

[wd_gap height=”32″]

How to Play The Village Crone – Videos!

Posted on

village-crone-horizontal-logo

The Village Crone releases next week (September 30) in Friendly Local Game Stores (FLGS) everywhere in the US. We invite you to immerse yourself in the medieval town of Wickersby and learn about the gameplay with our Official How to Play videos!

Not only do we have a general gameplay overview video, but we also have some break-out videos on casting Spells, moving Familiars, and Witch’s Schemes. Check them all out on our YouTube Channel. You can share the entire playlist for The Village Crone, or just video you think your friends will find useful.

Want to know what different Spells you’ll be casting in The Village Crone? Check out this video that teaches you what the Spells do, what you need in Ingredients to Cast them, and the special incantations you need to give voice to your witchy desires!

What happens when too many Familiars congregate in one place? Watch the video on Movement & Scattering, to see what happens to Villagers and Familiars when the party gets too big! You can even use Scattering to your advantage if you are clever.

Check out our Something Wicked Tour in the New England area if you want to learn to play from the designer, Anne-Marie De Witt. And be sure to visit the game’s webpage for the FREE 3D Printer Files for all the components if you want to add minis to the game!

If you order directly through our website you get the exclusive Silver coaster promo you can use in the game, or ask at your FLGS, they may have snagged a few of this promo at a recent show!

the-village-crone-silver-promo

As you prepare to get your very own copy of The Village Crone, be sure to download the Book of Spells patch for the Unbinding Spell error in the first printing.

Happy Spell-Casting!!

A Little Help With Fighting The Dark Titan

Posted on

We’ve been playing the new Castle Panic expansion, The Dark Titan, a lot recently with the official release date, the launch party, and International TableTop Day. We’ve noticed some players appreciate having a little help keeping some of the new rules in mind when they face one of the new Monsters.

We totally understand, these new threats are scary! To help you out we have more than just the Cavalier and Support Tokens. We have How to Play videos!

The official The Dark Titan How to Play video covers it all, but if you need some specific help check out these handy break-out videos dedicated to specific topics. You can also review the rulebook on the pages listed below for each new element.

1. Support Tokens – want a quick overview of how these guys work for you? Check out pages 8-9 of the rulebook and watch this:

2. The Cavalier – this fancy new defender has several special rules that apply to him. You can learn more in the rulebook on pages 4-5 and in this video:

3. The Boom Troll – support is all well and good, but what about those new threats? Learn what the Boom Troll will do in this video and on page 7 of the rules:

4. The Dark Sorceress – She’s one tough lady! Her effects are lasting. You can read about her on page 8 and in this video:

5. Agranok, The Dark Titan himself! – No matter which of the 5 levels of Agranok you face, he is sure to make your day a little tougher. He and his heralds are covered on pages 6-7 in the rulebook and by Justin in this video:

Just in case you want even more panic in your game, you CAN play The Dark Titan with The Wizard’s Tower expansion! That’s a lot of Monsters, but you can do it. We believe in you. For instructions on how to incorporate both expansions in your Castle Panic gameplay watch Justin’s video on playing the two together:

Monsters, Monsters Everywhere!–New Monsters in The Wizard’s Tower

Posted on

We’ve covered magic (Wizard cards) and fire. What’s left? MONSTERS!

There are many new threats in The Wizard’s Tower box, and they will test your mettle to its limits.

In this video, Justin talks about the new, standard Monsters that join the fight from Centaurs to Ogres, and Imps to Gargoyles.

You will be removing some of the base game Monsters and replacing them with these new Monsters. (See page 3 of The Wizard’s Tower rulebook for the new Monster “recipe.”) Some of these Monsters have special immunities and special vulnerabilities. Some will only spawn alongside other Monsters. Some are just really hard to kill with higher health points than you may be used to!

Flying Monsters

In the expansion there are even Monsters who fly! You have to use Archer cards to hit these Monsters. Knights and Swordsmen are useless against them. They are also immune to the perils of the Giant Boulder! Justin explains how you fight them in this video.

Mega Boss Monsters

Last, but certainly not least, are the Mega Boss Monsters. These Monsters are so big, they aren’t just Bosses, they are MEGA! Four- and five-points make these guys tough to kill, plus they come with extra abilities that stay in effect as long as they are alive. They can also move in unpredictable ways, so you’ll need to stay alert to properly strategize their demise. Mega Boss Monsters are covered on pages 13 & 14 of the rulebook. The game also comes with handy reference cards players can easily refer to when a new Monster is drawn.

You can learn more about all the Monsters in the videos shared above, as well as in the rulebook (pages 11-14). Be sure to also check out our FAQ page for specific Monster effect questions and those occasional scenarios that give you pause.

Happy Hunting! May your Wizard’s Tower remain standing & the cards be on your side!

For the complete playlist of The Wizard’s Tower videos, check out our YouTube Channel, or past blog posts.

How to Defend Your Castle

Posted on

How To Play Castle Panic

Been wondering what this Castle Panic game is all about? Now you can satisfy your curiosity with our Official Overview video where Justin gives you a succinct explanation of the objective, the mechanics, and what you need to do to win.

This is also a great video to share with your friends to if you are already a fan of the game and want to get them into it. It does some of the preliminary teaching for you, so you can get straight into playing the game with them on your next game night!

Is your interest piqued? Then may we suggest further viewing satisfaction with our Official How To Play video. In this video, Justin takes you through game setup, the order of play on a player’s turn, and some special Monster tokens that affect how the Monsters behave and even some tokens that interact with the Castle differently than Monsters.

After watching these videos you should be fully prepared to band together with your friends and defend the Castle!

Once you’ve mastered the base game of Castle Panic, you’ll want to consider adding The Wizard’s Tower expansion! It adds magic, fire and more Monsters!

 

Top 5 Ways you May be Playing Dead Panic Wrong

Posted on

Dead Panic is a lot of fun, but it definitely isn’t just Castle Panic with zombies. If you are having trouble surviving or find the game way too easy, you may be overlooking some important rules.

You can watch our video overview or you can scroll down for the list and see if you are making any of these common mistakes.

Top 5 Ways You May Be Playing Dead Panic Wrong

5. Forgetting Radio pieces take up space in your hand.

Each item you hold counts towards your hand limit of 5 (6, if you are Barbara). If you have all three Radio pieces and they are not yet assembled, they take up 3 slots in your hand, leaving you only 2 slots for Cabin Cards. Assembled Radio pieces count as 1 item and free up those other spots for other resources. (Don’t forget it takes an action to assemble the Radio, and a separate action to call for help!)

4. Putting Survivor tokens back in the bag.

Once a Survivor has turned into a Zombie and is killed, it is not placed back in the Zombie draw bag like the other Zombies. Each Survivor token is only in play once per game. Of course, all the other Zombies you kill go back in the bag creating an unending horde of the undead. Good times!

3. Using items more than once.

All items (Cabin Cards that are not weapons) are single use only. Once they are used, they have to be discarded. These items include things like the Rope and the First Aid Kit. Remember: the Cabin Deck does not get reshuffled once depleted, so manage your resources wisely to maximum your chance of survival.

2. Not moving Survivors first on the Move Zombies phase.

When a Survivor token is in play and the Survivor is still alive, be sure to move the Survivor token first as it may affect how other zombies move. For instance, Zombies move toward living beings they can see, so they may move clockwise or counter clockwise toward a Survivor instead of forward toward the Cabin.

And the Number 1 way you may be playing Dead Panic wrong

1. Drawing an Event Card after one player has performed their 2 actions.

Event Cards are drawn after ALL players have performed their 2 actions. Event Cards are drawn once per ROUND, not once per TURN. The Event Card signifies how many Zombies are placed on the board that round and may affect Zombie movement.

So, there you have it. Are you guilty of any of these transgressions? Have suggestions for other players for how to survive? Share your strategies in the comments!

Dead Panic: Characters & The Van

Posted on

More helpful hints on playing Dead Panic!

First up, we have an explanation of the Characters you can play, their special abilities, and what happens when your Character gets turned into a zombie. It is important to understand your ability and those of your fellow players. You may need to remind your teammates to use their ability to help the group.

Next, we have an overview of the Van, a key component to winning to the game. Once you’ve achieved the objective of collecting the radio pieces and calling for help, the Van arrives and your objective becomes “Get in the Van!” The Van has special movement rules and affects your Character’s abilities once you make it to safety. (Hint: You can still help other players, but with limitations.)

We’ll be sharing info on Event Cards soon, so be sure to check back in the next few days!

You can watch the entire Dead Panic “How To” Playlist on our YouTube channel.

Happy Gaming!

Dead Panic How to Play Videos Now Available!

Posted on

How to Play Overview, Zombie Movement, and Fighting Zombies

Dead Panic cover image

‘Tis the season for zombies and ghouls. Whether it’s for Halloween, Walking Dead night, or just your regular game night get-together with friends, now is the perfect time to fight the undead with Dead Panic, our Zombie Apocalypse survival game.

To help you reach your maximum survival potential we’ve put together some How to Play videos to get you up and running.

First up, we have a general overview of how the game works and how a round plays.

We also put together a video on Zombie Movement for those scenarios when you aren’t quite sure where the zombies are going to go. You know, the Panic part of Dead Panic!

Of course, you are going to have to actually fight zombies at some point. This video on fighting zombies helps you determine who has to fight which zombies and when.

Dead Panic is a fun, risk-free way of auditioning your friends for your real-life apocalypse team.

Put on your favorite zombie movie in the background, get a group of intrepid teammates together, and take a stab at survival. It’s sure to be a good time!

Have a detailed situation question? Be sure to check out our Dead Panic FAQ page for lots of helpful hints and tips!

We have more short, detailed videos coming in the next few days, so stay tuned!

How to Play Munchkin Panic

Posted on

This time next week Munchkin Panic will be on game tables all across the country. Want to get an early bird advantage over your friends? Of course you do!

We’ve put together a couple of brief videos showing you how to play Munchkin Panic so you can get a copy next Wednesday, October 8, when it releases and start playing straight away. We know you want that Treasure!

Anne-Marie, designer of Munchkin Panic, gives a great overview of how the base game works.

But wait, there’s more!

INCLUDED in each box is the More Munchkin Mini Expansion that blends even more Munchkin with your Panic! Learn how the Mini Expansion changes the rules and your objectives in this video:

If that’s still not enough, you can download the rules for Munchkin Panic and give them a read through. After all, the early bird gets the Trophy, right?

Munchkin Panic Rules!

Posted on

Cover Art for Munchkin Panic by Fireside GamesHonestly, we’re not bragging! In celebration of GenCon this week, you can download the rules for Munchkin Panic right now! Get an up close look at how it all works before the game hits shelves.

You can take an advance look at the rules HERE.

Don’t forget you can try a demo of the game at GenCon by visiting us at booth #443 and you can preorder the game right now and get exclusive swag as well!