We’re excited to offer all new art, wooden tokens, Monster minis with rotatable bases for tracking damage, and plastic walls and towers for the base game and all of the expansions. They will be available in a variety of configurations to suit every fan. In addition, we’ll be rolling out a brand new expansion that will include a royal court and missions! Sign up now to follow the campaign.
First off, we wanted to thank all of you for your patience while we’ve been cranking away on getting this project ready for its relaunch. The big news is that as of today we are art complete! This means we have all the new art done for Castle Panic, The Wizard’s Tower, The Dark Titan, and Engines of War.
It’s a big step and we’re pretty darn excited! We are still working on completing all the minis and that’s going to take a while, but we are making good progress there as well. In addition, we have a lot of graphic design, logistics, and packaging issues to figure out, but it’s all moving ahead.
Which brings us to the next big announcement. Based on where we are and what needs to be done, we are going to plan on relaunching this project on Kickstarter as the “Castle Panic Deluxe Collection” and we are scheduling that launch for March. We won’t have the preview page up for a while yet, but we’ll let you know when we do.
We hope you’re as excited as we are to see this project relaunched, so if you want to follow along, be sure to keep up with us on our social media. Thanks again for all your support!
Ten years ago, we launched Fireside Games with the release of Castle Panic. Back then cooperative games were still a new category, and we weren’t sure how well our tower defense game was going to be received. It didn’t take long to realize Castle Panic had a lot of fans, and they wanted more!
Over the years, we’ve created 3 expansions to keep players on their toes, and one of the questions we get asked most often is “Can I buy all of them at once?” Now, as we celebrate the 10-year anniversary of Castle Panic, we are super excited to announce the Castle Panic Big Box coming in July!
For the first time ever, we’re offering Castle Panic, The Wizard’s Tower, The Dark Titan, and Engines of War all in one awesome box. This limited-edition collection includes full versions of all the games as well as 12 promo items. We’re including all the promo cards we’ve created for all the Panic games, as well as all the promo towers originally created as part of International TableTop Day. We’ve even turned a few non-card promos into playable cards. The promo cards include Any Color Hero, Feather, Crossbow, Fickle Fortune, All for One, Agranok Level 6, and Jury Rig. The promo towers included are from 2015 all the way up to the brand-new 2019 tower, each with their own rule.
In addition to the promo items, we’ve revised the rules so now all the games are included in a single, comprehensive rulebook. The new rulebook includes setup guides that make it easy to play with any combination of expansions.
The game box features a plastic insert tray with storage for every piece from every expansion, making it easy to setup the game and get started. Plus, the bottom of the box lid has a handy image showing where every component is stored in the tray to help with putting the game away.
It’s been an amazing 10 years and we hope players are as excited for this great collection as we are. The Castle Panic Big Box makes a great way to complete a game collection or start a new one.
- Castle Panic Contents:
- 1 Board, 49 Castle cards, 49 Monster cards, 6 Walls, 6 Towers, 1 Tar token, 2 Fortify tokens, 1 die, 6 Order of Play cards, 12 plastic stands.
- The Wizard’s Tower Contents:
- 1 Wizard Tower, 1 plastic stand, 10 Castle cards, 22 Wizard cards, 19 Monster tokens, 18 Imp tokens, 6 Harbinger tokens, 6 Mega Boss Monster tokens, 12 Flame tokens, 6 Reference cards, 1 Monster draw bag.
- The Dark Titan Contents:
- 1 Agranok token, 5 Agranok cards, 5 Castle cards, 17 Monster tokens, 3 Support tokens, 1 Cavalier token, 1 plastic stand.
- Engines of War Contents:
- 1 Keep token, 1 plastic stand, 1 Engineer tile, 1 Task tile, 2 Spring Trap tokens, 2 Pit tokens, 2 Barricade tokens, 1 Catapult token, 1 Ballista token, 16 Resource cards, 11 Monster tokens, 3 Reference cards.
- 1 Rulebook
- 7 Promo cards (Feather, Any Color Hero, Crossbow, Jury Rig, Fickle Fortune, All for One, Agranok Level 6)
- 5 Promo Towers (2015–2019)
To celebrate the 10-year anniversary of Castle Panic, we are proud to announce the Castle Panic Big Box! For the first time ever, fans can get the base game and all 3 expansions: The Wizard’s Tower, The Dark Titan, and Engines of War together in one box.
This amazing set also includes 7 promo cards and 5 promo towers, all in a collectible box with an organizer insert. This limited edition big box is the perfect way to complete a collection or to introduce new players to the world of Castle Panic.
- Includes all components from all the games
- Revised, comprehensive rulebook
- 7 Promo cards and 5 promo towers
Castle Panic was released in 2009 and quickly became a cooperative classic. Great for a lighter experience or as a gateway game for introducing new players.
The Wizard’s Tower introduces magic, new cards, bigger, and stronger monsters, troublesome Imps, and fire.
The Dark Titan features the most powerful enemy yet, Agranok, and his army. Plus the Cavalier and Support tokens that come to the players’ aid.
Engines of War brings the Engineer, which lets players build powerful new weapons and traps, while new monsters attack with siege engines.
Feather, Any Color Hero, Crossbow, Jury Rig, Fickle Fortune, All for One, Agranok Level 6
If you’ve been wondering what it’s like to build catapults, lay traps, and fight off siege engines in Engines of War, the 3rd expansion to Castle Panic, we’ve got what you need! You can now check out our Engines of War how-to-play videos to learn how to use the Engineer to build equipment, survive the Shaman, and more.
If you’re already a pro at building and want to combine Engines of War with the other expansions, check out our videos for playing with The Wizard’s Tower and The Dark Titan!
If you’re ready to try your hand at all this crafting, pick up a copy of Engines of War and experience how the Panic is building!
022First, the Monsters came crashing out of the Forest hurling Giant Boulders at anything in their path, visiting Plagues on Archers, Knights, and Swordsmen, and banging up against Fortifications and Walls as they rushed to tear down the Castle Panic Towers.
Then, The Wizard’s Tower brought magic, fire, and flying Monsters to mix, and The Dark Titan brought . . . well, the Dark Titan! And his conniving comrades, the Dark Sorceress, the Boom Troll, and Elite Monsters.
Now, Engines of War builds the panic with Monsters rolling back into battle with a Siege Tower, War Wagon, and a Battering Ram. This time, they’re bringing a Shaman, Breathtaker, and Goblin Saboteurs, too. Good thing the Castle defenders have an Engineer on their side to build Catapults, Ballistas, Barricades, Spring Traps, Pits, and Walls.
You’ll have a blast working together to build weapons with Resource Cards that add a new, light economic mechanic to the game. Engines of War can be played with Castle Panic alone or with The Wizard’s Tower and/or The Dark Titan. It plays in an hour, accommodates 1–6 players ages 12 and up, and has an MSRP of $17.95. Look for it in stores this November, and read more about the game here.
Origins Game Fair was last week and it was a blast! We had a booth in the Main Exhibit Hall and ran demos of Here, Kitty, Kitty!, Dastardly Dirigibles (releasing July 6), and Star TrekTM Panic® (available now!). Our booth was so busy and we got to see so many familiar faces and make some new friends.
We had the designer of Here, Kitty, Kitty! in the booth playing with attendees and the artist, Tony Steele, was back in the art area drawing cats on boxes for anyone who picked up a copy and asked nicely.
Star TrekTM Panic® received lots of attention and we had demo after demo of excited gamers devouring the latest variation in the Panic Line.
Saturday of the show happened to coincide with International Panic Day and it was fun to see Social Media explode with posts from Friendly Local Game Stores around the country hosting events in-store to celebrate the day, while we played the latest variation with attendees at the show.
The biggest thrill of the show was at the Origins Awards ceremony Saturday night when it was revealed The Dark Titan, the second expansion to Castle Panic®, was the winner of the Fan Favorite award for the Gaming Accessory category! Thanks fans!
Anne-Marie De Witt, our CEO, accepted the award on behalf of Fireside Games because Justin De Witt, the designer and Chief Creative Officer for the company, was back at home in Texas working on the THIRD expansion. You can expect more news on that game to be coming VERY SOON!
Castle Panic and the first expansion, The Wizard’s Tower, were both Origins Awards Nominees in their respective release years, so you know the whole line is good. Fans really love the toughness of Agranok in The Dark Titan and we appreciate all the support and dedication to this line you, the fans, bring every time you see us at a show or a local game store.
Thanks to all of you for making Origins Game Fair 2016 such a success and so much fun. We’ll see you there next year. And remember… Just PANIC and Play Games!
If you are a fan of Orphan Black, you may have recognized a few familiar “faces” in the new Season 4 set location, Rabbit Hole Comics.
In episode 2, “Transgressive Border Crossing,” formerly separated clones Sarah and Cosima are reunited in a secret lab in the basement of a Comic shop. When Sarah and Mrs. S enter the shop we get a good little “geek out” when they pan the shop and there is an eye-catching display of our favorite games.
We caught this quick picture to show off a little. Forgive our proud little hearts. :)
Frequently Asked Questions
We have put together this FAQ page to answer the most frequently asked questions we receive, so you can get back to playing your game!
If you don’t find the answer to your question here, please contact us, so that we can help you get back on track.
When it comes to damaging Agranok for his final 2 points, is a “turn” the play of a card or someone's entire turn from drawing cards to adding monsters?
In this case, “turn” refers to a player’s Play Cards phase.
Yes. Any combination of cards played that does at least 2 points of damage would finish him off.
If Agranok is down to his final 2 points, will playing a Hit card and a Double Strike card kill him or do both plays of the card move him to 1, which isn’t enough to kill him?
If Agranok is down to his final 2 points, that would be enough to slay Agranok.
Yes, but there is a catch. Once Agranok flips to his damaged side, (with his last 4 points showing) all players must discard 1 card at random. This means there’s a chance you might play your first Slay card, and then be forced to discard your second one before you get the chance to use it.
If Agranok is at 8 health and a Knight card is played with a Nice Shot card, does Agranok take 1 hit from the Knight card & 4 points damage from the Nice Shot card, for a total of 5, or just the 4 points damage from the Nice Shot card?
4 points. Nice Shot doesn’t add damage; it modifies an existing hit to Slay a monster. Also, the Nice Shot card would have to be banished from the game.
Agranok and Fire
If Agranok is on fire with only 2 HP left, and he is damaged for 1 point during the Play Cards phase, would his movement then kill him?
No, he has to take 2 points of damage in the same Play Cards phase. In this case he would ignore the single point of damage from the attack, and then ignore the single point of damage from the fire.
If Agranok is on fire and moves himself a second time because of a die roll, does he take 1 hit point or does he take 2 hits because of the two separate movements during phase 5?
He would only take 1 point each time because the movements are separate. His normal movement during the Monsters Move Phase would be completely resolved before you roll for his special effect.
Yes. On Phase 5, Agranok moves just like all the other monsters. Note: If you are playing with a version of Agranok that moves because of his special effect, then he would move again, after all the other monster movement is complete.
Once Agranok is in the Castle Ring, does he keep moving each turn and destroying towers but taking no damage himself?
Yes. Once inside the Castle, Agranok moves like a regular monster, and he never takes damage from destroying a wall, tower, or fortify token.
No. Drawing a Support token still counts as one of the tokens you must draw on your turn.
Yes, Support tokens hit by Boulders are always destroyed.
When the Cavalier attacks a monster, he takes damage equal to the "current" health of the attacked monster. When is "current" determined?
The Cavalier and monster make their attacks simultaneously, so the monsters “current” health is whatever it had when a player decides to use the Cavalier to attack that monster. In other words, before the Cavalier deals any damage.
Any monster with a special ability that triggers when drawn cannot be put into play during setup. For example, Boss monsters or Heralds.
When Barrage is played, do you have to play all of your Hit cards or can you just play some of them?
Playing cards when Barrage is played is always optional. You may play as many or as few as you choose to.
With the Wizard’s Tower
No, it only affects monsters.
That depends on player ability and which level of Agranok is in play, but most players feel The Dark Titan is more difficult than Castle Panic but a little easier than The Wizard’s Tower.
If playing with the The Wizard’s Tower, am I able to play "Never Lose Hope" to discard hit cards and advance the support tokens, and draw 1 card per card discarded?
No. You can only get one effect from each card you discard. If you use discards to trigger “Never Lose Hope,” they can’t be used simultaneously to inflict wounds to monsters or to move support tokens.
There’s no reason you couldn’t play with ALL the monster tokens from the core game and expansions if you really want to! It will make the game longer, but if facing all those creatures sounds like fun, go for it!
It’s that time of year again already! Next week we will be heading to Atlanta, GA along with 70,000 other people for DragonCon.
This year the Exhibitor Space is in AmericasMart Building 2. We will be on the First Floor in Booth 1425.
We will have copies of The Village Crone for advance sale, so you can take it home with you before it releases in stores in September. But we only have a limited supply, so be sure to come by early.
DragonCon is a unique show and we get to see some pretty sweet costumes walk by the booth! If you are going to the show this year, stop by and say “Hi!” You can pick up the 6th Level Agranok card for The Dark Titan or an Alarm Clock for Bears!
Oh, and we’ll have these super sweet Deluxe Monster Draw Bags for Castle Panic for sale. We just got them back in stock!
It’s been a few months since Agranok returned from banishment and invaded the Castle Panic towers with his army of Elite Monsters. Now that The Dark Titan expansion has hit table tops around the country (and world), let’s take a look at what people are saying…
Ryan Morgenegg of Deseret News says, “For fans of Castle Panic, the purchase of The Dark Titan expansion is a no-brainer. For a relatively small price, the game offers a bunch of new content and the toughest challenge yet.” You can read his full review on the Deseret News page.
For those of you new to Castle Panic, check out PostPostModernDad’s review. He introduces new players to the joys and woes of defending your home in Castle Panic and gives a great overview of what this expansion adds to the game, without overwhelming you with the nuances of adding the first expansion, The Wizard’s Tower, as well.
His verdict? “The Dark Titan enhances and underscores Castle Panic‘s inherent cooperative play making it a fantastic addition to the game. Buy it.” Well, we can’t argue with that, now can we?
The Opinionated Gamer (aka pastor guy) states, “fans of the game will find new challenges and interesting twists that don’t overwhelm the sold engine of the base game.”
And Rick Teverbaugh of the Herald Bulletin believes this expansion will remind you why you loved Castle Panic in the first place and encourages you to get it back on the table. There’s no reason your Castle should be gathering dust in your game library!
“I can virtually assure all gamers there will be moments of panic when it seems all might be lost – and with the challenges put forth, that might really be true,” says Teverbaugh.
Still need some convincing of the amount of drama and panic held in the small expansion box? Check out the dramatic retelling of a play through of The Dark Titan in The Dice Tower video review by the fine fellas at Boardgame Corner (click HERE to skip straight to the epic story time!).
Randy and Mark of Boardgame Corner both agree the expansion “is a blast to play” with Mark really loving the 5 different levels of difficulty for Agranok.
“It goes from manageable to completely insane,” Mark says. We’re pretty sure that is what Justin (De Witt, designer of Castle Panic and its expansions) was going for!
If you still haven’t tried The Dark Titan expansion for Castle Panic, we invite you to check out our How to Play videos, including a video on how to play with both expansions. For more information on The Wizard’s Tower expansion, visit our webpage.
Ask for Castle Panic and its expansions at your Friendly Local Game Store!
GenCon Indy 2015 is fast-approaching and we’re busy getting ready to offer some really fun stuff in our booth (#1949) this year!
First & foremost, we will have The Village Crone out on tables for demos all weekend, as well as Castle Panic with The Dark Titan, Dead Panic, and Bears! with Bears! Trail Mix’d.
We will also have a limited number of advance copies of The Village Crone available each day for purchase. You can get a copy SIX WEEKS in advance of it’s release in mid-September! Come to our booth (#1949) in the morning, as we will only release 100 copies each day.
As if that’s not enough reason to come by the booth, we will have promos for The Dark Titan, Bears! Trail Mix’d, and The Village Crone, so stop by and ask our booth staff. You are definitely going to want to see what we have lined up for The Village Crone!
To read more about our GenCon plans and see what show pricing and demos we will be hosting, visit our GenCon Page on our website.
We’re really excited to see you all in Indianapolis in just a few weeks! Please come by to say hi, play a game, pick up a promo, and meet some of our great volunteers in the new Torch Program!
What a way to start the summer! We returned to Origins Game Fair in Columbus, OH after a few years away and were greeted with warm smiles from eager gamers.
When the hall opened on Thursday morning there was a steady stream of attendees getting their first look around the hall and we even had a few beeline straight to make their Bears! Trail Mix’d purchase. This expansion to our fast-paced, dice-pairing game Bears! doesn’t officially release until June 24, but we had a stash of advance copies and people weren’t shy about snagging one of their very own.
We had a lot of interest in The Dark Titan expansion to Castle Panic and kept that demo table running regularly most of the weekend. There were many Castle Panic first-timers sitting down so they got to experience the true panic the expansion brings to the game. The ratio of wins to losses was pretty evenly matched and everyone seemed to actually enjoy the anxiety brought by the new Monsters and Agranok.
There was a heightened interest in Dead Panic so we cracked open a copy for the second demo table and that one stayed full most of the weekend as well. We had a fantastic play through with a young gamer and her dad. She was a boss at taking out zombies with her chain saw and there were a lot of smiles in that apocalypse.
The best thing about doing game conventions is all the familiar faces and the new friends we make, and this year’s Origins Game Fair was no exception. We want to thank everyone who came by the booth to say hi, pick up the latest promos, and take a copy of a game home with them.
If you missed out on the 6th Level Agranok promo or the Bears! Alarm Clock, don’t worry, we’ll have them at other shows this year. Check out our Calendar for future appearances.
We are returning to Origins Game Fair this year! We invite you to stop by our booth (#839) to check out the latest games and promos, get in a demo, and update your game collection with our new releases.
The Dark Titan released in April and has been very popular among Castle Panic fans. (Did you know you can combine it with The Wizard’s Tower as well for maximum panic?!) Bears! Trail Mix’d doesn’t actually release until late June so you can score an advance copy at the show!
We have special promos for the new games as well, so you’ll want to be sure to come to booth #839 to pick up the latest game swag to make all your friends jealous.
We look forward to seeing you in Columbus!
We’ve been playing the new Castle Panic expansion, The Dark Titan, a lot recently with the official release date, the launch party, and International TableTop Day. We’ve noticed some players appreciate having a little help keeping some of the new rules in mind when they face one of the new Monsters.
We totally understand, these new threats are scary! To help you out we have more than just the Cavalier and Support Tokens. We have How to Play videos!
The official The Dark Titan How to Play video covers it all, but if you need some specific help check out these handy break-out videos dedicated to specific topics. You can also review the rulebook on the pages listed below for each new element.
1. Support Tokens – want a quick overview of how these guys work for you? Check out pages 8-9 of the rulebook and watch this:
2. The Cavalier – this fancy new defender has several special rules that apply to him. You can learn more in the rulebook on pages 4-5 and in this video:
3. The Boom Troll – support is all well and good, but what about those new threats? Learn what the Boom Troll will do in this video and on page 7 of the rules:
4. The Dark Sorceress – She’s one tough lady! Her effects are lasting. You can read about her on page 8 and in this video:
5. Agranok, The Dark Titan himself! – No matter which of the 5 levels of Agranok you face, he is sure to make your day a little tougher. He and his heralds are covered on pages 6-7 in the rulebook and by Justin in this video:
Just in case you want even more panic in your game, you CAN play The Dark Titan with The Wizard’s Tower expansion! That’s a lot of Monsters, but you can do it. We believe in you. For instructions on how to incorporate both expansions in your Castle Panic gameplay watch Justin’s video on playing the two together:
We had representatives on the ground at two additional events for International Table Top Day this year. We’re excited the growth of the company has provided us the additional staff so we can play games with more people in more locations on more occasions in the future.
First up, we started the day in Hudson, OH with Kris and Maureen on location at The Malted Meeple, a gaming cafe that offers a wide variety of snacks and beverages (craft beers and sodas, and hand-crafted milkshakes!) as well as an extensive game library. Kris debuted the Flame Hat in her intro video for the event. You can watch it in action below:
We got set up in an event space off the main room around 11 AM and there were already several gamers at other tables enjoying games. We were set up to handle demos of Castle Panic with The Dark Titan, as well as Dead Panic and Bears! Partway through the day they broke out a copy of Munchkin Panic to show a few gamers how they were different and get a couple more demos underway.
Aside from the event room we had copies of the games out at tables in the main room among the throngs of people who kept the staff at The Malted Meeple hopping all day with milkshake orders and lots of snack prep! There was rarely an empty table and the place stayed full well into the evening. Maureen even played a couple of raucous games of Bears! right at the bar!
It was great fun to see our games making the rounds and meet some big fans who came out specifically for Castle Panic swag. We even got to see our Troll coasters all over the place with each drink order!
Next up, a few hours later and entire time zone away, Edgar and Gabby were at Dragon’s Lair Comic & Fantasy in Austin, TX for their in-store event!
They ran several demos of Castle Panic with The Dark Titan as well as a few with Castle Panic and BOTH The Dark Titan and The Wizard’s Tower expansions! Edgar also ran some people through some exciting games of Bears! They ran out of space and time as the tables remained full all day, but managed to talk to a lot of people about the upcoming Bears! Trail Mix’d expansion to Bears! as well as the forthcoming The Village Crone, expected out this fall.
Dragon’s Lair is an awesome store and they planned a big event with several game companies represented and lots of open gaming happening. The staff there was very accommodating and supportive and the event attendees were great fun. There were even a few people who survived The Dark Titan! It was a long day full of fun, Castle destruction, and awesome people.
We look forward to future events at Dragon’s Lair and hope to see more of the Austin gaming community out at events like this. Thanks to the folks at Dragon’s Lair and The Malted Meeple for helping us have such a successful International TableTop Day!
Kris & Maureen will be back at The Malted Meeple later in the month as we are in their Publisher Spotlight this month. So if you are local in Ohio and missed TableTop Day you get a second chance at the fun. Check our calendar and watch our Facebook for information on the next visit.
You’ll be seeing more of Edgar as well as he heads up our new volunteer corps, The Torch Program. If you are interested in becoming a volunteer for Fireside Games, we are currently actively recruiting for the Austin area as well as for GenCon 2015. Contact us for more details.