The Wizard’s Tower is an expansion to the board game Castle Panic. It is not a stand-alone game and requires Castle Panic to play.
Your Castle has been rebuilt, and a friendly Wizard has joined your forces. As long as his Tower stands, you have access to powerful magic spells. And you’ll need them, because the Monsters have returned stronger, faster, smarter, and with new abilities to threaten the Castle. You’ll fight against magical Imps, evasive flying creatures, and more. Make your stand against six new, dangerous Mega Boss Monsters, including the Dragon and the Necromancer. Use fire to attack the Monsters, but beware, your Walls and Towers can be burned down as well!
Designed by Justin De Witt
Awards and Accolades
Base Game & Other Expansions
The Wizard’s Tower requires the base game Castle Panic to play. It is also compatible with The Dark Titan and the Engines of War expansion for Castle Panic.
- 10 Castle cards
- 22 Wizard cards
- 43 Monster tokens
- 6 Mega Boss tokens
- 12 Flame tokens
- 1 Wizard Tower
- 1 Plastic Stand
- 1 Monster Draw Bag
- 6 Reference Cards
About the Game
The Wizard’s Tower replaces one of the standard towers in the Castle ring.
The Wizard’s Deck contains magical spells to attack Monsters, defend and repair the Castle, and more.
New Monsters with new abilities, more health, different movement rules, and more join the fight.
At the start of the game, three Mega Boss Monsters are chosen randomly to provide an all-new challenge each time you play.
Flame tokens indicate when something is burning. Fire causes damage to Monsters and your Castle alike.
New Castle cards are added to the deck to help your defenses.
A themed Monster draw bag is included with this expansion.