My First Castle Panic Box

My First Castle Panic

My First Castle Panic Box

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In My First Castle Panic, a group of monsters is racing out of the woods and coming right at your Castle! Players need to catch all the monsters before they smash the Castle flat. Send out your brave defenders to match the color and shape of the space where a monster is to catch it. But watch out! The monsters move closer to the Castle every turn, and more monsters keep coming!

  • No reading required.
  • Teaches matching, strategic thinking, taking turns, and more.
  • Cooperative gameplay means no sore losers.
  • Preschoolers can play independently.

 

 

Reviews

Awards

My First Castle Panic Whole Game - Large

Designed by Justin De Witt

Art by Cam Kendell

Number of Players: 1-4, Ages 4+, 20 Min

Learn How to Play

Download a copy of the RULES for My First Castle Panic (700 Kb PDF).

 

 

Game Includes

• 1 Game Board
• 1 Castle Piece
• 1 Wall Piece
• 26 Castle Cards
• 16 Monster Tokens
• 4 How-to-Play Cards
• 1 Rulesheet

My First Castle Panic - Whole game

Overview

Based on the best-selling cooperative hit Castle Panic, My First Castle Panic now brings the same exciting, edge-of-your-seat, team-based experience to even younger players. Streamlined gameplay teaches strategic thinking, as players work to match colors and shapes, all while planning ahead, taking turns, and cooperating.

Each player’s turn consists of these 4 steps in this order:

1. Draw 1 card
2. Play 1 card from your hand
OR
Ask for help from 1 other player
3. Move the monsters
4. Draw 1 monster token

The players win if they catch all the monsters and the castle is still standing. If the castle gets knocked flat, the players lose.

My First Castle Panic Board

The board features a winding path with the monsters starting on the left side and spaces for the wall and castle on the right. Spaces along the path feature a unique color and shape that the players must match to catch the advancing monsters.

The castle and walls are easy to assemble and look great when towering over the board.

Most of the monsters are goblins, but there are 3 special monsters with unique powers that will keep the players on their toes.

 

 

Catching monsters means playing a card that matches the color (red, green, or blue) and the shape (circle, square, or triangle) of the space the monster is in.

Special cards allow players to catch monsters in a space of any color or any shape, to return a monster to the draw pile, or to rebuild the wall.

The bottom of the box features a Dungeon, where captured monsters are kept.