The third expansion to Castle Panic!
Engines of War introduces a light economic mechanic to the world of Castle Panic. The Engineer uses new Resource cards to build Catapults, Ballistas, Barricades, and more to better defend the Castle from the growing Monster threat.
They charge into battle with a Siege Tower, War Wagon, and a Battering Ram. And they’ve enlisted the help of a Shaman, Breathtaker, and Goblin Saboteurs. Prepare your forces! The fight just added Engines of War!
(Engines of War requires Castle Panic to play.)
Designed by Justin De Witt
Awards and Accolades
Base Game and Other Expansions
Engines of War requires the base game Castle Panic to play. It is also compatible with The Wizard’s Tower and The Dark Titan expansion for Castle Panic.
- Engineer Tile
- Task Tile
- 2 Spring Trap Tokens
- 2 Pit Tokens
- 2 Barricade Tokens
- 1 Catapult Token
- 1 Ballista Token
- 16 Resource Cards
- 11 Monster Tokens
- 3 Reference Cards
About the Game
Resource cards are the Brick, Mortar, Rope, and Wood cards in the Resource deck. Spend these to build traps and weapons.
Monsters, Encampments, and Siege Engines
New Monsters bring new threats, Encampments change how Monsters enter the battle, and Siege engines launch devious, powerful attacks.
Engineer and Task Tokens
Players assign the Engineer a task and then spend Resource cards to turn raw materials into powerful weapons.
Catapult and Ballista
These powerful pieces of Castle Equipment are placed on the Keep once built by the Engineer and give players entirely new ways to attack the Monsters.
Barricades, Pits, and Snare Traps are built by the Engineer and placed on the battlefield.