We’re excited to offer all new art, wooden tokens, Monster minis with rotatable bases for tracking damage, and plastic walls and towers for the base game and all of the expansions. They will be available in a variety of configurations to suit every fan. In addition, we’ll be rolling out a brand new expansion that will include a royal court and missions! Sign up now to follow the campaign.
First off, we wanted to thank all of you for your patience while we’ve been cranking away on getting this project ready for its relaunch. The big news is that as of today we are art complete! This means we have all the new art done for Castle Panic, The Wizard’s Tower, The Dark Titan, and Engines of War.
It’s a big step and we’re pretty darn excited! We are still working on completing all the minis and that’s going to take a while, but we are making good progress there as well. In addition, we have a lot of graphic design, logistics, and packaging issues to figure out, but it’s all moving ahead.
Which brings us to the next big announcement. Based on where we are and what needs to be done, we are going to plan on relaunching this project on Kickstarter as the “Castle Panic Deluxe Collection” and we are scheduling that launch for March. We won’t have the preview page up for a while yet, but we’ll let you know when we do.
We hope you’re as excited as we are to see this project relaunched, so if you want to follow along, be sure to keep up with us on our social media. Thanks again for all your support!
Stringamajig is available now! Our ridiculously fun party game has hit store shelves and is ready to bring the laughs to your table. Check our Store Locator HERE to grab a copy from your local game store, or pick one up in our online store!
Part drawing game, part charades, Stringamajig is all wacky fun.
Here’s the overview of how it works:
Check out The Dice Tower’s review as well!
UPDATE: Due to overwhelming feedback from our fans we have chosen to cancel this campaign and begin work on a campaign that will include deluxe versions of all the expansions in addition to the base game. Stay tuned for more updates!
At long last we are super excited to announce that Castle Panic Deluxe is live on Kickstarter!
The core game contains:
- 31 Monster minis
- 1 Giant Boulder mini
- 6 Towers
- 6 Walls
- 2 Fortification tokens
- 1 Tar token
- 20″ x 20″ Game board
- Custom d6
- 55 Castle Cards
- 49 Wooden Monster tokens
- Monster draw bag
Featuring all new art, this is the ultimate version of the beloved, cooperative, tower-defense game Castle Panic!
This will NOT be sold into distribution, so join us on Kickstarter and help us unlock fun, new stretch goals, and bring this limited edition to life!
We are pleased to announce that Castle Panic Deluxe launches on Kickstarter June 9! The beloved, best-selling, cooperative, tower defense game hits the table like never before! Featuring all new art, deluxe components, monster minis, and plastic castle pieces, this limited edition is the ultimate version of Castle Panic!
The game includes 31 Monster minis with spinning bases to track damage as well as a full Castle!
All new art and graphic design!
Click the link below to be taken to the pre-launch page and sign up to get notified when the project goes live!
Our party game Stringamajig is coming June 17! After various delays and shutdowns, we are excited to announce that Stringamajig has reached the warehouse and is making it’s way to game stores everywhere. The official street date will be June 17 and we can’t wait to see what kind of wacky string drawings you’ll come up with!
If you want to get a peek at how this combination of drawing game and charades plays, check out our How to Play video here.
With all the disruption that the COVID-19 virus is causing for families, retailers, and the board game industry, there is a lot of uncertainty about the near future. Because of that, we’ve decided to delay our upcoming releases. First, we’ll be holding off on shipping our party game Stringamajig. Because of all the stay-at-home orders issued by states, counties, and cities, it would be very hard to ensure the game is widely available. We don’t want to frustrate customers or retailers, so we’ll be holding that game back until we know more. The good news is that the game is on its way to our warehouse now, so we can start shipping it out as soon as it makes sense. We’ll be reaching out to retailers and distributors for guidance on the best time to release Stringamajig.
Additionally, we’re postponing the launch of the Kickstarter campaign for Castle Panic Deluxe. The original plan was to launch on March 31st, but that game is at a high price point. We don’t want anyone to feel pressured to have to make difficult financial choices when it comes to entertainment in this environment, so we’ll hold off for now. We’ll announce a new launch date once we see things turning around. In the meantime, we’ll keep working on spreading the word about how exciting this game will be once it goes live!
Stay safe everybody! We’ll get through this and play some great games together soon!
Trouble putting your thoughts into words? Try putting them into string!
Announcing Stringamajig, the new party game from Fireside Games that mixes the creative challenge of a drawing game with the hilarious antics of charades—with a string. The game hits stores this April, and we couldn’t be more excited!
Here’s how it works
Each player is given 60 seconds to draw a shape with a loop of string, move it around, and interact with it, trying to help other players guess that word and as many other words in the time allotted.
Choose your word by drawing the top card from the deck, which lists 4 numbered words. The word you can choose is indicated by the numbers that are on the back of the card that is now on top of the deck.
Draw your word by using the loop of string to make a shape and then interacting with it while the other players make guesses. Strum that guitar, move the tentacles on your octopus, or spin the rotors on your helicopter! The game really shines with the creative drawings and funny interactions with the string.
Score 1 point for every word that was guessed correctly, and each player scores 1 point for every correct guess they made.
Challenge words score 2 points, but are harder to draw:
- 2-Player: Make your drawing in the air with another player.
- Don’t Look: Draw with your eyes closed.
- Forbidden Word: Guessing a certain word costs you a card.
After everyone has had 2 turns as the drawer (or 1 turn in a 7+ player game), the game is over and the player with the most points wins.
Stringamajig is laugh-out-loud fun for 4-10 players, ages 13 and up, plays in 20 minutes, and retails for $19.95. Get this game on your table and see which of your friends is a Stringamagenius.
Ten years ago, we launched Fireside Games with the release of Castle Panic. Back then cooperative games were still a new category, and we weren’t sure how well our tower defense game was going to be received. It didn’t take long to realize Castle Panic had a lot of fans, and they wanted more!
Over the years, we’ve created 3 expansions to keep players on their toes, and one of the questions we get asked most often is “Can I buy all of them at once?” Now, as we celebrate the 10-year anniversary of Castle Panic, we are super excited to announce the Castle Panic Big Box coming in July!
For the first time ever, we’re offering Castle Panic, The Wizard’s Tower, The Dark Titan, and Engines of War all in one awesome box. This limited-edition collection includes full versions of all the games as well as 12 promo items. We’re including all the promo cards we’ve created for all the Panic games, as well as all the promo towers originally created as part of International TableTop Day. We’ve even turned a few non-card promos into playable cards. The promo cards include Any Color Hero, Feather, Crossbow, Fickle Fortune, All for One, Agranok Level 6, and Jury Rig. The promo towers included are from 2015 all the way up to the brand-new 2019 tower, each with their own rule.
In addition to the promo items, we’ve revised the rules so now all the games are included in a single, comprehensive rulebook. The new rulebook includes setup guides that make it easy to play with any combination of expansions.
The game box features a plastic insert tray with storage for every piece from every expansion, making it easy to setup the game and get started. Plus, the bottom of the box lid has a handy image showing where every component is stored in the tray to help with putting the game away.
It’s been an amazing 10 years and we hope players are as excited for this great collection as we are. The Castle Panic Big Box makes a great way to complete a game collection or start a new one.
MSRP $19.95 | Ages 4+ | 1-4 Players | 20 minutes
Fireside Games is excited to announce My First Castle Panic, a new preschool version of Castle Panic, the classic tower defense board game. Like its predecessor, My First Castle Panic is a cooperative game in which players work together to defend their castle. However, the game play has been simplified in the preschool version to allow children ages 4 and up to play independently. While Castle Panic has won many awards and is a great family game, younger players can have difficulty participating because of the reading required. My First Castle Panic removes the reading requirement and fosters the development of educational skills, such as identifying colors and shapes, problem solving, and turn taking.
The edge-of-your-seat excitement has been maintained even with the preschool-friendly rules. Monsters follow a single path toward a single, large, eye-catching castle, protected by one wall. Each step toward the castle is identified by a color and a shape. Players hold cards in their hands with cute defenders who also have a color and shape. When a card is played that matches the location of the monster, that monster is captured and thrown in the dungeon. Tension builds as more monsters are placed and move along the path toward the castle. If the castle is destroyed, the players lose. But if it stands when all the monsters are in the dungeon, the players win.
My First Castle Panic features gorgeous art by Cam Kendell and is a great way to introduce children to the fun and challenge of board games. Look for it in stores worldwide March 6, 2019.
We’ve been excitedly anticipating the release of Remnants and happily sharing what we’ve received from the printer. Sadly, we now have to share a disappointing bit of news from the printer. There has been an unforseen shipping delay getting Remnants on the boat, which has caused a ripple effect and pushed the street date to July 25. We’ll have demos and pre-orders available at Origins Game Fair, and we’ll get those copies shipped out as soon as they hit the warehouse. We’ll continue to share bits about Remnants on social media and post the how-to-play video soon, so stay tuned!
Don’t forget, if you buy from us or from retailers with Launch Kits, you’ll get the Giant Scorpion promo card.
Here some early reviews of Remnants to give you a hint of all of the post-apocalyptic fun you’re in for.
The Gaming Gang
Bower’s Game Corner
We’re also pushing back the street date for Grackles, which will now hit stores September 5, to allow for more time to manufacture the cool bird tokens. We’ll have demos and pre-orders at Origins and Gen Con and will ship those out as soon as possible as well.
The Academy of Adventure Gaming Arts & Design has just announced the nominees for the 2018 Origins Awards and we are incredibly excited to say that Hotshots has been nominated in the Family Games category!
It’s an honor to have our game recognized and we couldn’t be more proud of those brave, little, cardboard, firefighting heroes! They’re in some good company too. It turns out several of our games have also been nominated for the Origins Award including: Castle Panic, Bears!, The Wizard’s Tower, and The Dark Titan (which won the fan favorite award in 2016!)
We’ll see how it all works out at the Origins Game Fair coming up in June, and don’t forget, attendees to the show can vote for their Fan Favorite in each category!
Congratulations to all the nominees! You can see all of them in every category here.
Wow, it feels like we were just at Origins, and it’s time for Gen Con! Our plans are coming together smoothly, and we can’t wait to see you all there.
Drop by and hang out with us in booth 1349. We’ll have fun showing you our new games, giving out promos for those games, and offering you some special convention deals. We’ll even have limited quantities of both Hotshots and Kaiju Crush available for sale.
Demos: If you are looking to try out our new games, Hotshots and Kaiju Crush, we can set you up. We’ll also have demos of Here, Kitty, Kitty! and Dastardly Dirigibles, quick games that will keep you going.
Promos: With a demo or purchase of our new games, you can pick up the special River Tile promo for Hotshots and the Oblique-Checkerboard promo card for Kaiju Crush.
Deals: In addition to all of the games in our catalog, we will have bundles, jewelry for Here, Kitty, Kitty!, a special discount bin, and promo specials.
- Panic expansion bundle: $45 (includes The Wizard’s Tower, The Dark Titan, and Engines of War)
- Small box bundle: $50 (Here, Kitty, Kitty!, Dastardly Dirigibles, and Bears!)
Here, Kitty, Kitty!
Earrings and Necklaces
- 1 for $15
- 2 for $25
- 3 for $30
- 1 for $15
- 2+ for $10 each
- 1 for $5
- 2+ for $3 each
Events: And if that’s not enough, we’ll have ticketed events with all of the following games in Hall D through Double Exposure. (Thank you, guys!) Players will be given a coupon worth $5 on a purchase of $25 or more.
- Castle Panic
- Here, Kitty, Kitty!
- Dastardly Dirigibles
- Dead Panic
- Munchkin Panic
- The Village Crone
We’re so excited to see you there! Safe travels!
Hotshots, our cooperative, press-your-luck, firefighting game is back on track! We took some time to revise some components, making them even better, and now we are super excited to announce that Hotshots will be available September 20!
The flame minis came out great, and they really need to be seen in person to be fully appreciated. Here’s a photo to tide you over for now.
We’ll be running demos at Origins this year, so come check us out at booth #106 to try the game for yourself. In addition we’ll be posting a video close-up, and How-to-Play video soon.
If you can’t wait until then, you can download the rules here and start your firefighter training now!
We are so excited to announce that Kaiju Crush is coming to a store near you this November! Tim Armstrong came to us last summer with an intriguing limited grid movement system with public objectives, and our own Justin De Witt thought it would be a blast to see giant monsters using those movements to stomp around a city. And of course, if you have giant monsters stomping around a city, you’ve got to have them fighting. After months of playtesting and iterative design work, we are proud and relieved that the files are off to the printer!
The premise of Kaiju Crush is that giant monsters have descended on the same city to fight for supremacy. On your turn, you’ll choose to use either your own Movement Card or a Shared Movement Card that’s accessible to everyone. Those are the only movement choices you’ll have on your turn. However, the Shared Movement Card will be changing throughout the game. When a player uses their own Movement Card, they swap their card with the shared one.
Using a Movement Card will land your Monster on a new City Tile (crushing it). You’ll pick up that City Tile and put one of your Territory Markers in its place. Both the City Tile and the Territory Marker help you gain points based on the Objective Cards. Some objectives give you points for the number of Territory Markers connected or unconnected, some give points based on how many or few City Tile Groups you claim, some give points for shapes you create on the city grid, and still others give in-game bonuses for the leader in City Tile Groups. So, although your movement is limited, your options are guided by the objectives you’re focusing on.
Then, there’s the fighting. I know, I made you wait 3 paragraphs before talking about the fighting! There are 2 ways to fight: 1) when you crush a building adjacent to another Monster and 2) when you land on a Territory Marker with another Monster. To fight, you’ll draw 5 Territory Markers and look at the underside. There, you will find 5 symbols that represent the way that you are fighting: firebreath, claw, tail, kick, and spikes. These symbols are part of an intransitive combat system, like so.
Each Monster has their own unique combat ability (as well as Special Abilities that change each game). The winner of the best of 5 rounds gets to choose a Combat Victory Token at random, whose value ranges from 1 to 3. If the challenger who landed on a Territory Marker with a Monster wins the battle, that challenger gets to replace the loser’s Territory Marker with their own. Very useful for meeting those objectives and/or preventing an opponent from meeting theirs!
When no Monster can move, the game is over, and the Monster with the most victory points is supreme! We’ve had a blast playtesting this game, and we can’t wait to be able to get out there and play it with you. In the meantime, we’ll be getting up our webpage for the game, posting rules, showing a how-to-play video, and all that good stuff!
Engines of War, the 3rd expansion to Castle Panic, hits stores in just a few weeks! Here’s your chance to check out the rules and prepare yourself for the next siege of your Castle. Learn how to build and fire Catapults, Ballistas, and deploy Spring Traps. You’ll want to learn about your enemy as well so you can better face the Breathtaker and Shaman. Don’t forget to ready your defenses against the Battering Ram, Siege Tower and War Wagon.
It’s all here, so download a copy now and prepare for battle!