Out of Print

Hotshots is a cooperative, press-your-luck firefighting game designed by Justin De Witt, creator of our hit cooperative games Castle Panic and Star Trek Panic.


Designed by Justin De Witt

1-4 players, Ages 10+ Game time 1 hour

Learn How to Play

Download a copy of the RULES for Hotshots (1.41 Mb PDF).

Read the Hotshots FAQ


Game Includes

  • 4 Crew cards

  • 15 Firebreak tokens

  • 29 Fire cards

  • 4 Firefighter tokens and stands

  • 6 Firefighting dice

  • 25 Flame tokens

  • 16 Reward tokens

  • 19 Terrain tiles

  • 3 Vehicle tokens

  • 1 Wind marker and stand

  • 1 Rulebook


Crews of 1 to 4 players take on the roles of wildfire fighters (Crew Boss, Spotter, Swamper, and Sawyer) with special abilities and roll dice on burning terrain tiles to match the combinations shown on the tiles. The more faces you roll, the better you fight the fire. Choose to cut Firebreaks, which prevent fires from being spread by wind gusts, or push your luck to reduce Flames and possibly even generate Reward Tokens. If you bust and fail to match at least 3 of the 6 symbols on the tile, the fire grows. Another option is to maneuver Vehicles (Air Tanker, Helicopter, and Brush Rig) to save the forest.

Flame tokens are added at the end of each player’s turn by the draw of a Fire card, which can bring about light or strong wind gusts, increase the strength of the flames on certain tiles, and start fires. Too many Flame tokens will cause a tile to Scorch and be lost. Losing a terrain tile could also affect the game play. Some tiles are tied to crewmembers’ special abilities, while others help the firefighters and still others cause the fire to spread in unique ways. If 8 tiles or the Fire Camp Scorches, the game is over and the forest is lost. But if your intrepid crew can extinguish the fire, your team wins together.

The press-your-luck mechanic with ratcheting rewards creates a lot of great tension, and the variety of ways to fight the fire makes for interesting choices. The modular tile layout and Fire cards bring high replayability to the game, and the beautiful acrylic Flame tokens provide an enticing table presence.


The Terrain Tiles are where all of the action takes place. Crewmembers move to burning tiles to put out fires and lay firebreaks. Most tiles also have a special effect in the game.

Each player will choose a Firefighter to play, either the Crew Boss, Spotter, Swamper, or Sawyer. The special ability for their role can be found on the Crew card.

Players roll the dice to match the unique combinations needed to fight the fires on each tile.


Firebreak tokens can be laid between tiles to protect from embers.


Players who make it to the Air Attack Base can use the Brush Rig, Helicopter, and Air Tanker to deal big blows to the fire.


At the end of each turn, players draw a Fire card, which will intensify or spread the Flames.

Hotshots Flame Tokens

The Flame tokens that indicate the peril of each tile.


The Wind token sits on the Fire Base tile and indicates the direction Wind gusts blow when they show up on the Fire cards.


When players fight a fire and match at least 5 dice combinations on the tile, they can randomly select a Reward token, which will help in fighting future fires.

Want to sleeve your cards? We recommend Mayday Games’ “Mini USA” card sleeves,

41mm x 63mm.

The River promo tile is currently available only from brick-and-mortar retailers who purchase a Hotshots Launch Kit.